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Steam News29 January 20265mo ago

Game Update | 1.1.5

Your feedback shapes Exotica 2, and we are always listening. Thanks for sharing your thoughts and helping us make the game even better. Changelog | 1.1.5 Added Added separate auto-save handling.

In this update4

Full notes

Full Exotica 2: Pet Shop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions3 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
addedAddedAdded separate auto-save handling. Auto-saves no longer overwrite manual saves, and they are now shown in a separate area.
addedAddedAdded a model for the cat scratching accessory inside the box.
addedAddedAdded product tags to shelves (highly requested)
removedAddedProducts placed on shelves now display their tags. On the “F” price-setting screen , a checkbox lets you lock or unlock the tag. If the tag is unlocked, it will be removed when the shelf slot becomes empty.
addedAddedAdded extended warehouse worker behavior related to tagged shelves:
changedAddedWorkers remember locked tags and restock shelves from the warehouse, even if the shelf is empty. If a tag is not locked and at least one item remains on the shelf, the worker will still restock it. Locked tags always have higher priority. Warehouse workers now also move sellable habitats from the warehouse to sales shelves, using the same tag priority logic.
worker task redistribution time10minutes5minutesworker task redistribution time decreased, nerffootprint removal rate on the ground30%10%footprint removal rate on the ground decreased, nerf

Exotica 2: Pet Shop Simulator changes

addedAdded separate auto-save handling. Auto-saves no longer overwrite manual saves, and they are now shown in a separate area.
addedAdded a model for the cat scratching accessory inside the box.
addedAdded product tags to shelves (highly requested)
removedProducts placed on shelves now display their tags. On the “F” price-setting screen , a checkbox lets you lock or unlock the tag. If the tag is unlocked, it will be removed when the shelf slot becomes empty.
addedAdded extended warehouse worker behavior related to tagged shelves:

Your feedback shapes Exotica 2, and we are always listening. Thanks for sharing your thoughts and helping us make the game even better.

Changelog | 1.1.5

Added

  • Added separate auto-save handling. Auto-saves no longer overwrite manual saves, and they are now shown in a separate area.

  • Added a model for the cat scratching accessory inside the box.

  • Added product tags to shelves (highly requested)

  • Products placed on shelves now display their tags.

    • On the “F” price-setting screen, a checkbox lets you lock or unlock the tag.

    • If the tag is unlocked, it will be removed when the shelf slot becomes empty.

  • Added extended warehouse worker behavior related to tagged shelves:

  • Workers remember locked tags and restock shelves from the warehouse, even if the shelf is empty.

    • If a tag is not locked and at least one item remains on the shelf, the worker will still restock it.

    • Locked tags always have higher priority.

    • Warehouse workers now also move sellable habitats from the warehouse to sales shelves, using the same tag priority logic.

  • Added the ability to speed up workers by paying $5, allowing them to move faster.

  • Added four new interior decoration items: potted plants. Images will be provided.

Fixed

  • Fixed low-resolution texture issues on systems with 4GB VRAM.

  • Fixed an issue where customers could not reach their spot because of obstacles. Customers will now briefly wait before moving to checkout if blocked.

  • Fixed an issue where unlocked animals appeared as locked in the market when switching tabs.

  • Fixed an issue where baby snakes from snake habitats would change species when placed on the ground.

  • Fixed a placement issue with the light switch.

Changed

  • Changed worker task redistribution time from 10 minutes to 5 minutes.

  • Changed pricing behaviora 1.2× profit margin is now applied to sold products even before entering a new price.
  • Changed the footprint removal rate on the ground from 30% to 10%.

In the Next Update

  • Customer request lists will no longer follow a fixed animal-type order. Requests will instead be generated based on the animal types available in your store.

  • Quick Sell featureA Quick Sell button will be added for each product.

Source

Steam News / 29 January 2026

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