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Steam News18 June 20269d ago

Release 76 - Small Patch: Camera changes, bugfixes

This patch brings a change to the default camera behavior to avoid nausea in some players: it no longer moves with the aim of the ship. The old behavior can be re-enabled in the settings.

Full notes

Full eXoSpace Combat Engineer update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedThis patch brings a change to the default camera behavior to avoid nausea in some players: it no longer moves with the aim of the ship. The old behavior can be re-enabled in the settings.
changedIn addition there's bugfixes, some tutorial and UI improvements and more!
changedChanges: - Camera zoom now no longer resets when returning to flight state. - Added "move camera with aim" setting. If disabled, the player is ship centered on the screen always, regardless of aim. - If during an encounter the camera auto-focuses on other ships (e.g. when arriving), the camera will no longer move but instead quickly fade in and out. - Relations with friendly or allied factions now drop more slowly when destroying their ships. - Added in-flight bars for total health and shield. - Added some additional steps to the star map tutorial, explaining factions and the route to follow. - Replaced containers in tutorial with targets, and made it more clear that they need to be destroyed. - Increased starting metal a bit so all starter ships can add a weapon during the tutorial. - Added some more tooltips to the ship editor. - Original Cultist boss is now for insane difficulty only. For other difficulties changed the boss so that it has weaker armor, is slower, and has a number of additional weak points.

This patch brings a change to the default camera behavior to avoid nausea in some players: it no longer moves with the aim of the ship. The old behavior can be re-enabled in the settings.

In addition there's bugfixes, some tutorial and UI improvements and more!

Changes: - Camera zoom now no longer resets when returning to flight state. - Added "move camera with aim" setting. If disabled, the player is ship centered on the screen always, regardless of aim. - If during an encounter the camera auto-focuses on other ships (e.g. when arriving), the camera will no longer move but instead quickly fade in and out. - Relations with friendly or allied factions now drop more slowly when destroying their ships. - Added in-flight bars for total health and shield. - Added some additional steps to the star map tutorial, explaining factions and the route to follow. - Replaced containers in tutorial with targets, and made it more clear that they need to be destroyed. - Increased starting metal a bit so all starter ships can add a weapon during the tutorial. - Added some more tooltips to the ship editor. - Original Cultist boss is now for insane difficulty only. For other difficulties changed the boss so that it has weaker armor, is slower, and has a number of additional weak points.

Bugfixes: - Unused crew levels would not save correctly. This fix also restores missing crew levels. - Faction relations would reset when opening the bounty hunt screen with no active mission. - When loading a game the XP gain indication in the bounty hunt screen was incorrect for the first mission. - Out of fuel encounter for when in Robotic Plague territory was missing. - Interception encounters for when in "evil" faction territory were missing. - Input hints would get messed up when a powerup was picked up

Source

Steam News / 18 June 2026

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