Full notes
Full eXoSpace Combat Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Changes: - Reduced Salvo-3 launcher range from 6000 to 5000. - Missiles now target ships up to 125% of their actual range. - Made ships brighter while jumping. - Updated audio library to hopefully fix some issues. - Added some designs to Robotic Plague faction. - Added support for multi-page texture atlases, in other words: more and larger textures for (modded) parts. - Added "Evil" label to the evil factions in the overview.
Bugfixes: - XP gained was not always equal to XP promised when starting a mission. - Encounter (e.g. trader) could be missing in some situations. - Salvo firing weapons would not fire when out of energy, even when it had charges. - Defeating the Insane emperor did not give the "Dethroned" achievement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
