HomeGamesUpdatesPricingMethodology
Steam News11 June 202615d ago

Release 75 - Small Patch

Changes: - Reduced Salvo-3 launcher range from 6000 to 5000. - Missiles now target ships up to 125% of their actual range. - Made ships brighter while jumping. - Updated audio library to hopefully fix some issues.

Full notes

Full eXoSpace Combat Engineer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedChanges: - Reduced Salvo-3 launcher range from 6000 to 5000. - Missiles now target ships up to 125% of their actual range. - Made ships brighter while jumping. - Updated audio library to hopefully fix some issues. - Added some designs to Robotic Plague faction. - Added support for multi-page texture atlases, in other words: more and larger textures for (modded) parts. - Added "Evil" label to the evil factions in the overview.
Changes: - Reduced Salvo-3 launcher range60005000Changes: - Reduced Salvo-3 launcher range decreased, nerf

Changes: - Reduced Salvo-3 launcher range from 6000 to 5000. - Missiles now target ships up to 125% of their actual range. - Made ships brighter while jumping. - Updated audio library to hopefully fix some issues. - Added some designs to Robotic Plague faction. - Added support for multi-page texture atlases, in other words: more and larger textures for (modded) parts. - Added "Evil" label to the evil factions in the overview.

Bugfixes: - XP gained was not always equal to XP promised when starting a mission. - Encounter (e.g. trader) could be missing in some situations. - Salvo firing weapons would not fire when out of energy, even when it had charges. - Defeating the Insane emperor did not give the "Dethroned" achievement.

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.