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Steam News19 April 20251y ago

Build 0.75 is live!

We’re currently working on major content upgrades, like updated quest lines, but progress isn’t ready to share yet. As a result, Build 75 is primarily a maintenance update.

In this update7

Full notes

Full Exoplanet: First Contact update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes28 additions20 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Performance
  • Maps
changedWe’re currently working on major content upgrades, like updated quest lines, but progress isn’t ready to share yet. As a result, Build 75 is primarily a maintenance update.
addedIn this patch, we’ve improved sound design, polished new areas, added fresh assets, and enhanced NPC daily routines and AI. These changes lay the groundwork for new and updated quests coming in future builds. As always, our scripting team has tackled a ton of work, fixing numerous bugs and quest/game logic issues—many thanks to your feedback!
addedArt assetsNew Animals: Added Meat Slugs and Flying Jellyfish (with variations).
addedArt assetsGym Equipment: Introduced a basic workout gear set.
addedArt assetsColonist Dishware: Added basic tableware to the game’s assets.
addedArt assetsNew Characters: Included a full Meat Slug set (larvae, juvenile, ripe).

Exoplanet: First Contact changes

  • Stormhero
  • Ancientmap
changedWe’re currently working on major content upgrades, like updated quest lines, but progress isn’t ready to share yet. As a result, Build 75 is primarily a maintenance update.
addedIn this patch, we’ve improved sound design, polished new areas, added fresh assets, and enhanced NPC daily routines and AI. These changes lay the groundwork for new and updated quests coming in future builds. As always, our scripting team has tackled a ton of work, fixing numerous bugs and quest/game logic issues—many thanks to your feedback!
addedNew Animals: Added Meat Slugs and Flying Jellyfish (with variations).
addedGym Equipment: Introduced a basic workout gear set.
addedColonist Dishware: Added basic tableware to the game’s assets.

We’re currently working on major content upgrades, like updated quest lines, but progress isn’t ready to share yet. As a result, Build 75 is primarily a maintenance update.

In this patch, we’ve improved sound design, polished new areas, added fresh assets, and enhanced NPC daily routines and AI. These changes lay the groundwork for new and updated quests coming in future builds. As always, our scripting team has tackled a ton of work, fixing numerous bugs and quest/game logic issues—many thanks to your feedback!

Art assets

  • New AnimalsAdded Meat Slugs and Flying Jellyfish (with variations).
  • Gym EquipmentIntroduced a basic workout gear set.
  • Colonist DishwareAdded basic tableware to the game’s assets.
  • New Characters: Included a full Meat Slug set (larvae, juvenile, ripe).

  • Crystals: Converted all crystals to a palette-based system.

  • BugfixFixed visual glitches tied to the huge 3D model of the Leviathan spaceship.
  • Ship DesignReworked glass panels on the ship’s bridge and other areas.
  • Clothing: Completed the first pass on female NPC outfits.

  • Gamepad IconsAdded new icons for controllers.

Sound design

  • Environmental SoundsAdded new audio—various winds, rustling plants, small animal noises, and insects.
  • Asset ReworkUpdated some older sound assets.
  • Sound ZonesIncreased unique audio zones (10+ new ones added).
  • Wind Sync: Synchronized sound with wind gusts in certain level areas.

  • Spatial AudioImproved audio processing in caves and the mine.

Level Design

  • New CreaturesIntroduced Meat Slugs to the world—scarce for now, found in caves and underground spots.
  • Cave Adjustments: Made minor tweaks to Pimple’s and Knuckles’ cave (not final yet).

  • Cemetery UpdateAdded urns and pots to the ancient aboriginal cemetery and enhanced its lighting.
  • HornhogsPaired up lonely Hornhogs in a few spots; slightly adjusted spawner positions.
  • Quarry RevampUpdated the Mad Outcasts’ small quarry with a new dungeon and encounter.
  • Mine ExpansionAdded a new branch to the mine’s open section—Bim’s workplace, featuring a beetle encounter.
  • Lucky Hole LightingSlightly updated lighting with a precise nighttime schedule and extra workshop light sources.
  • Colonist DetailsAdded new tableware and interior touches to Lucky Hole houses.
  • Crystals Update: Refreshed all map crystals with a color-changing material.

  • Workbenches: Placed crafting workbenches (non-functional for now) at Rusty Nails’ place, Scalphunters’ camp, and Lucky Hole.

  • Scout CampAdded a quest-related training camp in the lush southwestern area.
  • Jellyfish EncountersIntroduced new Flying Jellyfish encounters.
  • Paths of the Ancients: Enhanced visuals for the Paths of the Ancients and its tower.

  • Scalphunters’ CampReworked the camp and its lighting.
  • V arlynx LairAdded a new cave—the quest-related Varlynx hideout.
  • Visual Polish: Applied tons of small tweaks to rocks, grass, and terrain.

Animations

  • Combat AnimationsAdded some combat sets for Abori children.
  • Meat Slugs: Created animation sets for Meat Slugs.

  • Character UpdateExpanded and updated animations for all characters.
  • Daily RoutinesAdded new animations for NPC routines.
  • FinishersIntroduced new finisher and backstab animations for humanoids and creatures.

GUI and input devices

  • Controller Support: Made massive improvements to controller functionality and the input system.

  • Button HintsAdded more and refined existing hints.
  • UI Upgrade: Replaced the old terminal hologram UI with a computer UI.

  • Scan HighlightsUpdated materials—interactables are yellow, scannable info is cyan, and destroyables/enemies are red.
  • Crafting UISlightly reworked the modification UI for modular items.

AI and scripting

  • New NPCsAdded a couple of new characters at the Outpost—quest roles to be revealed soon!
  • Outpost RoutinesUpdated daily schedules for named characters and background NPCs.
  • Watchtower: Refreshed routines for watchers at the Outcasts’ Watchtower.

  • Scalphunters’ Camp: Gave each NPC a unique schedule (all renamed to Kson Kahar, by the way).

  • Quest FixCorrected broken or uncompletable quests.
  • Quest ReworkTemporarily disabled some quests for future updates—they’ll return revamped!
  • Animal AbilitiesAdded new skills, like a spit attack for Crucas.
  • Routine FeaturesIncluded new animations and features, such as wall leaning.
  • ReactionsAdded startle events—NPCs twitch at gunshots and stagger when players sneak up.
  • Bark System: Refactored to support prefab/guild variations and future voice-overs.

  • Takedowns: Revamped takedowns and backstabs for a more cinematic feel.

  • StealthLighting now impacts player detectability, with a new UI indicator.

Other

  • Weather EffectAdded a dust storm effect.
  • Desert StormRefactored death triggers—rescaled damage and added wind howling.
  • Save Files: Included screenshot previews for save files.

  • Fixes: Implemented a multitude of bug fixes, adjustments, and improvements.

And in conclusion, a glimpse into some new locations for the upcoming quests—mystical and dangerous places you’ll encounter in your adventures on Tharsis. !!!Not in this Update yet!!!

We hope you enjoy the update! Share your feedback, report any issues, and join the discussion on Discord. Until next time, space cowboys!

https://store.steampowered.com/app/531660/Exoplanet_First_Contact/

Source

Steam News / 19 April 2025

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