Full notes
Full Exogenesis ~Perils of Rebirth~ update
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Repeated intro
Hello!
What changed
- Gameplay
- UI and audio
- Fixes
- Store
Exogenesis ~Perils of Rebirth~ changes
Over the weekend a major update to Exogenesis ~Perils of Rebirth~ has been made live. Please take a look at the patch notes below!
General
Greatly reduced CPU load
Improved sound design, including adding a lot more SFX on interactions and better BGM use
Cleaning all scenes of actors used so they don't interfere with prefabs. Destructive, requiring full playthrough again to safeguard.
CG added to end of Chapter 5
Text dialogue now matches with voiced dialogue
Fixed inconsistent animation issues due to prefabs
Yu intro monologue can no longer be skipped by mistake
Visual
Fixed title screen visual glitch
Fixed Crematory wall hint disappearing/duplicating
Fixed Crematory zoomed out version to display correctly
Character Sprites
Fixed Psych Ward Doctor duplicating, low-res, and misaligned elements issues
Eiji now wears the right outfit at all times
Adjusted sprite usage dring CG scenes
Fixed Gunther's glitched animation transition
Mikha'el now speaks properly
Minor facial adjustments to some characters
Added new Hayami animations
Fixed Hayami inappropriate comical expression
Removed instances where a character may stay on screen when they shouldn't
Gameplay
Improved flow of intro scene through first chapter
Fixed Crim's profile showing as Eiji's in one instance
Added dialogue to various object interactions
Various improvements to puzzle rooms, such as adding new interaction dialogue and hints, interactive objects keeping their state when you leave them, better inventory checks, and many more
Fixed instances where items may disappear during certain scenes
Fixed choice logic and disappearing issue when talking to Yaz
Fixed unintended carry over of items upon leaving Cleanroom
Fixed math puzzle scaling in planetarium.
Trading minigame logic and hints now more obvious
UI/Save System
Right click now opens/closes menu
Fixed instances of game not saving properly
Text log now accessible in player inventory screen
Fixed system issues that caused menu buttons to stop working
Inventory box no longer show up in certain transitions
Fixed various instances where the UI may disappear
Fixed text log button UI inconsistency and now starts at last text displayed
Source
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