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Steam News31 March 20233y ago

[Deployed] Regular update - Alpha 1.3-earlyaccess

Space Commanders, A new update has been deployed. This update brings some new features regarding the user experience: Build mode interface In this version, the visual interface of the construction mode has benefited fro

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Full Exodus H update

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What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedA new update has been deployed. This update brings some new features regarding the user experience:
addedBuild mode interfaceIn this version, the visual interface of the construction mode has benefited from several additions: - New element highlighting - New information window of constructible objects with "move" and "destroy" actions - New compartment cell information window with "expand compartment" and "remove compartment cell" actions - New construction grid information in order to know the necessary size of a compartment (green grid) and the necessary outer space (white grid) to place certain elements. - Addition of an explanatory text, of the "tooltip" type, on the reasons for the impossibility of placing an element.
addedNew tutorialIn order to understand these new features, the tutorial has been reviewed and completed.
addedManagement of resource extractor missionsYou can now define the duration of a mission on a planet but also cancel it at any time by immediately recalling the residents left on a planet.
fixedA few bugs have been fixed:Fixed the calculation of the oxygen stock which did not take into account the production - Fixed drone AI getting stuck - Fixed non-buildable areas of the grid (red grid) not being reloaded after loading a game - Fixed items consuming resources when not yet built - Fixed a bug that saved cells being drawn during an autosave - Fixed the display of planet previews in the "Galaxy" tab of the navigation interface - Fixed some texts that were only displayed in French - Fixed docking bay resource extractor selector not showing default selection - Fixed UI scaling - Fixed a crash that sometimes occurred after exiting passengers from a resource extraction spaceship - Fixed the history of resource variations which made the calculation of variations over 24H erroneous - Fixed energy production bonuses not being applied on resource stats display - Fixed docking bay power consumption being half the displayed value - Fixed food consumption not being reduced after creating a dish in the kitchen - Fixed docking bay remaining accessible to Residents while disabled - Fixed "power-off" icon not being displayed for reactors - Fixed game save list UI shifting to the right after the 1st display
changedA few bugs have been fixed:FYI: Dialogs with NPCs will be reactivated in the next update.

Space Commanders,

A new update has been deployed. This update brings some new features regarding the user experience:

Build mode interface

In this version, the visual interface of the construction mode has benefited from several additions: - New element highlighting - New information window of constructible objects with "move" and "destroy" actions - New compartment cell information window with "expand compartment" and "remove compartment cell" actions - New construction grid information in order to know the necessary size of a compartment (green grid) and the necessary outer space (white grid) to place certain elements. - Addition of an explanatory text, of the "tooltip" type, on the reasons for the impossibility of placing an element.

New tutorial

In order to understand these new features, the tutorial has been reviewed and completed.

Management of resource extractor missions

You can now define the duration of a mission on a planet but also cancel it at any time by immediately recalling the residents left on a planet.

Bug fixes

A few bugs have been fixed:

  • Fixed the calculation of the oxygen stock which did not take into account the production - Fixed drone AI getting stuck - Fixed non-buildable areas of the grid (red grid) not being reloaded after loading a game - Fixed items consuming resources when not yet built - Fixed a bug that saved cells being drawn during an autosave - Fixed the display of planet previews in the "Galaxy" tab of the navigation interface - Fixed some texts that were only displayed in French - Fixed docking bay resource extractor selector not showing default selection - Fixed UI scaling - Fixed a crash that sometimes occurred after exiting passengers from a resource extraction spaceship - Fixed the history of resource variations which made the calculation of variations over 24H erroneous - Fixed energy production bonuses not being applied on resource stats display - Fixed docking bay power consumption being half the displayed value - Fixed food consumption not being reduced after creating a dish in the kitchen - Fixed docking bay remaining accessible to Residents while disabled - Fixed "power-off" icon not being displayed for reactors - Fixed game save list UI shifting to the right after the 1st display

FYI: Dialogs with NPCs will be reactivated in the next update.

Thank you for your contributions.

We are counting on you Space Commanders. Good luck !

Source

Steam News / 31 March 2023

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