Full notes
Full ExoCorps update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Report: 2041/5/26 ”Confident that the recent production-level Multirifle logistics chain is meeting specifications, drone weapons protocols have undergone adjustment under the direction of the Triumvirate to favor non-solid firing modes in order to conserve munition stores. In order to improve HUD clarity during field exercises, HUD coloration has been altered to represent “hostile” vs. “friendly” over the former minimal team color paradigm. Manufacturing defects of the recently implemented, contractor-supplied RDF (Remote Detonation Flare) launch casings are being addressed by Tri-Com representatives, and improvements are expected.“
Fixed Flares doing too much damage to their owners - Reduced Flare Damage - Increased Flare Blast Radius - Fixes to Flare Replication - Fixed issue where Flares would mistakenly detonate on neutralized missiles - Fixed Flares firing when players really meant to manually detonate them - Other tweaks to Flare movement and mechanics - Air resistance sounds when moving at high speeds - Bots fire more continuously rather than in bursts - Bots now use lasers - Bots have improved weapon choice - New Main Menu presentation - Going forward teams will be represented by their iconography (card suites) - HUD colors now display relative to affiliation (i.e. Red is always hostile) - Monospaced Font for various HUD elements - Updates to weapon audio - Updates to weapon animations - Added Zoom sound effects - Jammer enable/disable - Additional server diagnostics - Out-of-missiles/flares warnings - Missile HUD iconography changes color when blocked by fire - Various menu bug fixes - Fixed occasional lag spike in tutorial maps - Updated community game test schedule (consolidating Thursday and Saturday test times to single Friday time slot) - Various other fixes and improvements
Source
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