Full notes
Full Exo Rally Championship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Balance
- Performance
Exo Rally Championship changes
Happy to announce development is proceeding well and we’re targeting mid this year for full release.
If you’re a playtester, we have a new build now live for you to try! We're not yet decided on whether we will be adding more testers at this point.
This is a fairly unstable, early stage, unbalanced build so please don't have super high expectations. There's a bunch of unfinished stuff in here! Would love your feedback on what is working, though!
PLANETS
Lunar
This is a very, very low gravity body so traction is almost non-existent. It's a completely different driving feel, and requires copious RCS usage to stay grounded/upright.
Tensei
A 0.8x earth-gravity world, once a mining planet, now abandoned and eroding away over time. Extensive over-mining has caused constant planet-wide earthquakes, and these will cause traction challenges while racing. Due to the low temperatures, some ice lakes and rivers have formed on the surface and present more traction challenges.
Tensei is currently a one-stage hill climb event (Tensei's Peak) that runs approximately 20 minutes from the coast to the peak. More hand made and/or random stages probably to come.
Earthquakes are detected by your rover's seismograph part, and give you 3 seconds to respond to the incoming quake.
Dhool
Go check this out in the demo now if you're yet to try the game! A challenging meteor wracked desert world with earth-like gravity and atmosphere.
CLASSES
UTV
A lightweight, front-biased 4WD with 250HP. Primary power goes to the front axle, giving the rover a somewhat FF feel, but with the highly necessary 4WD exo-planetary rally requires.
This class has no RCS thrusters, meaning no fuel weight and therefore by far the lightest rover at 1000kgs.
Rover
A 2 ton 4WD, handling much like Earth's classic 21st century trophy trucks, rear biased 4WD and 750HP. Fitted with RCS thrusters.
Mining
Re-used mining trucks once used to haul ore, these extremely heavy and cumbersome rovers require a unique and careful driving style. This rover is 6 tons, 6WD, 1900HP with no RCS thrusters.
Rally
A purpose built, 1500kg, 1200HP, no costs spared 6WD exoplanetary rally rover, with RCS thrusters.
Full List
4 vehicle classes
3 planets
Tensei with a single locked stage + earthquakes
Rallies and Series events
Time trials with a custom seed option
New Bennet Engineer voice
New driver and team principal portrait art (all AI now removed)
Some new graphics options (screen space reflections on/off, noise on/off)
Longer draw distances
More accurate audio reverb/falloff at distance
Donuts can be circled either clockwise or anticlockwise
New music
Computer reports multiple damage instances instead of listing all (we’re aware of a bug that may read this warning multiple times at once)
Removed “Optimize For” fuel loads (progressive suspension mostly handles this) and matched suspension stiffness on quick setup with advanced suspension settings
Improved drone spare wheel replacement
Added “Repair All” on service screen
Numerous menu improvements/additions
KNOWN ISSUES
Expect loads of problems! This build, the classes, planets, stages have all had far less testing than Dhool + Rally class.
Bennet doesn't know when he's on Tensei
Mining class can crash game in replays
Sometimes computer reports multiple damage instances multiple times
Competetive AI times only exist for the Dhool/Rally class combo
Free roam results in no sound unless you Restart
Rover class RCS thrusters possibly overly sensitive
Source
Changelog.gg summarizes and formats this update. How we read updates.
