What changed
0 fixes1 addition1 change0 removals
addedHi all, We’re going to disable the current Exo Rally Championship demo on Steam in the next 24 to 48 hours. The honest reason: the demo is getting old and it doesn’t ease players in as well as it should. Even with the tutorial, it still drops you straight into the fastest rover, and we’re seeing that leads to avoidable frustration and early quits. That’s not a great first impression, and it’s not representative of where the game (or onboarding) is at now. What we’re doing instead We’re close to release, so we want as many people as possible on the Steam Playtest. Over the next few weeks we’ll be inviting larger rounds of new testers to get fresh eyes on everything, and we’ll be pushing builds more frequently to get clearer feedback and better bug reports. Want to keep playing?
changedWhat to expect in Playtest builds More frequent updates, balance tweaks, and occasional breakage while we iterate. If you’ve played the demo already, thank you. If the demo bounced you early, we get it. This change is specifically to improve that first experience and get you into a build that’s closer to the real game. We may reintroduce the demo again at a later date, but unlikely before launch! Regards, Jay / Exbleative
Exo Rally Championship changes
addedHi all, We’re going to disable the current Exo Rally Championship demo on Steam in the next 24 to 48 hours. The honest reason: the demo is getting old and it doesn’t ease players in as well as it should. Even with the tutorial, it still drops you straight into the fastest rover, and we’re seeing that leads to avoidable frustration and early quits. That’s not a great first impression, and it’s not representative of where the game (or onboarding) is at now. What we’re doing instead We’re close to release, so we want as many people as possible on the Steam Playtest. Over the next few weeks we’ll be inviting larger rounds of new testers to get fresh eyes on everything, and we’ll be pushing builds more frequently to get clearer feedback and better bug reports. Want to keep playing?
changedWhat to expect in Playtest builds More frequent updates, balance tweaks, and occasional breakage while we iterate. If you’ve played the demo already, thank you. If the demo bounced you early, we get it. This change is specifically to improve that first experience and get you into a build that’s closer to the real game. We may reintroduce the demo again at a later date, but unlikely before launch! Regards, Jay / Exbleative
Hi all, We’re going to disable the current Exo Rally Championship demo on Steam in the next 24 to 48 hours. The honest reason: the demo is getting old and it doesn’t ease players in as well as it should. Even with the tutorial, it still drops you straight into the fastest rover, and we’re seeing that leads to avoidable frustration and early quits. That’s not a great first impression, and it’s not representative of where the game (or onboarding) is at now. What we’re doing instead We’re close to release, so we want as many people as possible on the Steam Playtest. Over the next few weeks we’ll be inviting larger rounds of new testers to get fresh eyes on everything, and we’ll be pushing builds more frequently to get clearer feedback and better bug reports. Want to keep playing?
Request access to the Playtest on the Exo Rally Championship Steam page
Join the Discord (best place for test waves, patch notes, and reporting issues): https://discord.gg/75wYhXzHP3
What to expect in Playtest builds More frequent updates, balance tweaks, and occasional breakage while we iterate. If you’ve played the demo already, thank you. If the demo bounced you early, we get it. This change is specifically to improve that first experience and get you into a build that’s closer to the real game. We may reintroduce the demo again at a later date, but unlikely before launch! Regards, Jay / Exbleative