Full notes
Full Exanimate update
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What changed
- Performance
- Gameplay
- Store
- Balance
- Workshop
- UI and audio
A hot-fix update has been released for Exanimate. This brings the game version up from Version 1.0.0.0 to Version 1.0.0.1. This update features quality of life improvements, balance changes, bug and crash fixes.
Gamemodes
Horde
Horde time for the first horde increased from 150s to 180s
Locations
Industry
The construction in Industry no longer goes down to the center of the earth
Difficulty
Outbreak
Escaped multiplier increased from x0.75 to x1
Epidemic
Escaped multiplier increased from x1 to x1.25
Pandemic
Escaped multiplier increased from x1.25 to x1.5
Spawn rate multiplier increased from x0.85 to x1
Apocalypse
Nomad Buff shop can now appear
Escaped multiplier increased from x1.5 to x2
Spawn rate multiplier increased from x0.85 to x1
Calamity
Escaped multiplier increased from x2 to x2.5
Spawn rate multiplier increased from x0.85 to x1
Calamity buff increment chance when horde becomes aggressive or increases in size decreased from 2.5% to 2%
Weapons
Shop Unlocking
Points required to unlock tier 3 weapons in the shop decreased from 350 to 340
Points required to unlock tier 4 weapons in the shop decreased from 800 to 730
Points required to unlock tier 5 weapons in the shop decreased from 1500 to 1330
Standard Med-Gun
Healing decreased from 4 to 3
Advanced Hammer
Damage decreased from 5.5 to 5
Advanced Axe
Damage decreased from 7 to 6
Stamina consumption increased from 10 to 12.5
Advanced Med-Gun
Healing decreased from 2 to 1.5
Super Hammer
Damage decreased from 8 to 7
Super Axe
Damage decreased from 10 to 8
Stamina consumption increased from 10 to 12.5
Super Med-Gun
Healing decreased from 2 to 1.5
Chain Whip
Damage decreased from 8 to 7
Pierce decreased from 5 to 3
Stamina consumption increased from 7.5 to 10
Heated Blade
Damage decreased from 12 to 8
Attack speed increased from 0.25 to 0.35
Increased Ignite stacks applied from 1 to 3
Energy Ninjato
Stamina consumption increased from 5 to 7.5
Pierce decreased from 3 to 2
Ripper's Saw Arms
Damage decreased from 20 to 14
Stamina consumption decreased from 15 to 12.5
Grenades
Incendiary Bomb
Ground fire dropped increased from 3 to 4
Passives
+50 Stamina Passive
Updated the icon to better differentiate from the +10% Kill Income Passive
Buffs
Critical Buff
Daze apply chance no longer ignores enemy daze resist chance
Penetration Buff
Melee weapons and explosions now gain +1 pierce
Stamina Buff
Updated the icon to better differentiate from the Money Buff
Support
Sniper Turret
Accuracy increased from 97.5% to 99%
Zombies
General
Zombies now enrage after being alive for too long
Every 2 minutes a zombie is alive they gain double move speed and acceleration
This effect does not apply to Major Threat
Zombie upgrade chance decreased to 0% across all difficulty levels
Zombie upgrade chance now increases when the horde becomes more aggressive or increases in size, except on Outbreak difficulty
Elite spawn chance on Outbreak during max aggression decreased from 10% to 0%
Zombie downgrade chance now decreases when the horde becomes more aggressive or increases in size with the exception of Super Threats on Outbreak difficulty
Daze resist chance no longer decreases while the Daze Debuff is still applied
Limper
Removed Injector from upgrade list
Added Blade to upgrade list
Rabid
Removed Spewer from upgrade list
Added Stray Creeper to upgrade list
Lard
Removed Twitcher from upgrade list
Added Bio-Zombie to upgrade list
Grappler
Added Stray Creeper to upgrade list
Ghost
Removed Stray Creeper from upgrade list
Added Blade and Bio-Zombie to upgrade list
Burster
Added Stray Creeper to upgrade list
Twitcher
Now plays a sound effect when performing its special attack
Will no longer attempt to pin targets above or below it
Now deals damage upon initially pouncing target
Dodge chance increased to 100% across all difficulties
Now has limited amount of dodges that can be performed on the following difficulties:
-Outbreak: 1
-Epidemic: 2
-Pandemic: 3
-Apocalypse: 4
-Calamity: 5
Cooldown now grants back 1 dodge
Dodge cooldown on Pandemic increased from 2s to 2.25s
Dodge cooldown on Apocalypse increased from 1.5s to 2s
Dodge cooldown on Calamity increased from 1s to 2s
Spewer/ Volley Spewer
Projectile now ignores platforms
Will now attempt to shoot players through barricades
Injector
Now deals 50% damage upon initially grabbing target
Will no longer attempt to grab targets above or below it
Twin Blade
Now plays a sound effect when performing its special attack
Will no longer attempt to lunge at targets above or below it
Bio-Zombie
Removed ability to enrage on higher difficulties in favour of newly introduced global zombie enrage mechanic
Inferno
Flamethrower projectile now ignores platforms
Assassin
Now deals 20% damage upon initially grabbing target
Will no longer attempt to grab targets above or below it
Debuffs
Injector's Venom
Will now reduce the duration by 30 seconds if applied to a target that already has Injector's Venom
Snare
Duration decreased from 4s to 3s
Additional duration per stack decreased from +1s to +0.75s
Other Changes
Player
Players can now press the shoot button to perform active reloads
Vault
Added all items that are unlocked by default to the Vault so players can view them without the risk of being snuck up on
UI/UX
Changed player health text from yellow to green
Adjusted alignment of health text
Removed player crosshair (Accuracy indicator is still present)
Fixes
Bugs
Fixed typo on +10% Kill Income passive
Fixed Ripper log giving incorrect health stat
Fixed missing and incorrectly placed tiles at the Pit
Fixed Bridge location log despawning after 2 minutes
Fixed a pathing exploit near the secret area at the Bridge
Fixed exit button in shop displaying the wrong button for keyboard/ mouse users
Fixed shop evacuation drone sound still playing after it leaves
Fixed the "Lard Trophy" and "Raining Body Parts" achievement not progressing if the Giblets setting was turned off
Fixed dead bodies disappearing if Giblet setting was turned off
Fixed players not being able to escape Assassin grabs while they have the Daze Debuff
Fixed a pathing exploit along the elevator shaft in Labs
Fixed a pathing exploit inside the side towers in City
Fixed outdated logbook data
Fixed data not updating in the logbook
Fixed mouse control not working in the shop Special and Inventory tab while playing as player 2, 3 or 4
Crashes
Fixed crash when attempting to melee with shoot button while not having a melee weapon
Source
Changelog.gg summarizes and formats this update. How we read updates.
