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Steam News7 February 20251y ago

Early Access Release 1.4.0

re:ROUTE - vivid/stasis Collaboration The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!

Full notes

Full EX-XDRiVER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes11 additions5 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Performance
  • Events
  • Fixes
addedre:ROUTE - vivid/stasis CollaborationThe first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
addedGame ChangesAdded subfolders for songs The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example Added folder metadata Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
addedGame ChangesAdded a proper loading screen on boot and reload Added an experimental change that should help sync audio consistently during gameplay Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!
fixedGame ChangesHolding down a key when changing options now increases in speed over time Major optimizations for most of the game Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe Fakes no longer cause long loading times Jackets no longer get unnecessarily loaded Charts take significantly less time to load
changedGame ChangesUpdated the Custom chart icon
changedGame ChangesUpdated every single radar value calculation, Gimmick radar values have received a major rework

re:ROUTE - vivid/stasis Collaboration

The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!

  • Cosmogyral - Darren & Altermis

  • UTF-8000000000 - Attoclef

  • valor/starcross - Lundy vs. Wyvren

Changes

Game Changes

    • Added subfolders for songs

    • The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example

    • Added folder metadata

    • Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc

  • Added a proper loading screen on boot and reload

    • Added an experimental change that should help sync audio consistently during gameplay

    • Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!

  • Holding down a key when changing options now increases in speed over time

    • Major optimizations for most of the game

    • Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe

    • Fakes no longer cause long loading times

    • Jackets no longer get unnecessarily loaded

    • Charts take significantly less time to load

  • Save backups are now created on profile load

  • Drift sensitivity now affects the 'Digital Input' drift speed

  • Updated the Custom chart icon

  • Updated every single radar value calculation, Gimmick radar values have received a major rework

  • Updated EX percentage on leaderboards to now show EX difference above 99%

  • Updated credits

Chart Changes

  • Fixed invalid event warnings in Futari no Sekai, and IGNITED

  • Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai

  • Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event

Bugfixes

  • Fixed song info slide snapping

  • Fixed audio calibration option description

  • Fixed song preview volume option description

  • Fixed hold ticks giving credit for misses

  • Fixed a bug with difficulties that don't exist

  • Fixed fakes preventing radar values from loading properly

  • Fixed hold notes with negative speedmods displaying incorrectly

  • Fixed radar values taking BPMs above 10000 into account

  • Fixed radar values calculating song duration incorrectly

  • Fixed EX stage overlay on song cards not working

  • Fixed checkpoints with a numeric name throwing an error

  • Fixed jackets and banners automatically generating mipmaps

  • Fixed charts not loading properly if they have extra content on note rows

  • Fixed inconsistent song wheel sorting

  • Fixed a lua error when generating radar values due to randomly generated integers

  • Trimmed lua events with null arguments at the end

Chart Developer Changes

  • Added new stage background 'BackgroundVivid' and its documentation

  • Chart documentation now properly lists background names

  • Added more song group related functions for unlocks

  • Added optional subfolder arguments for chart count functions to unlocks

  • Added functions to get best score, EX score, and time to unlocks

  • Added functions to get if a player has full comboed a song or chart

  • Chart redirects now select the chart that redirected the player if available when returning to the song wheel

  • Added new argument to EnableBloomBeat that starts at the current beat

  • Added global events to change camera type to orthographic and perspective

  • Printing in lua now adds it to the log file

Source

Steam News / 7 February 2025

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