Full notes
Full EX-XDRiVER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Events
- Fixes
re:ROUTE - vivid/stasis Collaboration
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
Cosmogyral - Darren & Altermis
UTF-8000000000 - Attoclef
valor/starcross - Lundy vs. Wyvren
Changes
Game Changes
Added subfolders for songs
The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
Added folder metadata
Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
Added a proper loading screen on boot and reload
Added an experimental change that should help sync audio consistently during gameplay
Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!
Holding down a key when changing options now increases in speed over time
Major optimizations for most of the game
Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe
Fakes no longer cause long loading times
Jackets no longer get unnecessarily loaded
Charts take significantly less time to load
Save backups are now created on profile load
Drift sensitivity now affects the 'Digital Input' drift speed
Updated the Custom chart icon
Updated every single radar value calculation, Gimmick radar values have received a major rework
Updated EX percentage on leaderboards to now show EX difference above 99%
Updated credits
Chart Changes
Fixed invalid event warnings in Futari no Sekai, and IGNITED
Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event
Bugfixes
Fixed song info slide snapping
Fixed audio calibration option description
Fixed song preview volume option description
Fixed hold ticks giving credit for misses
Fixed a bug with difficulties that don't exist
Fixed fakes preventing radar values from loading properly
Fixed hold notes with negative speedmods displaying incorrectly
Fixed radar values taking BPMs above 10000 into account
Fixed radar values calculating song duration incorrectly
Fixed EX stage overlay on song cards not working
Fixed checkpoints with a numeric name throwing an error
Fixed jackets and banners automatically generating mipmaps
Fixed charts not loading properly if they have extra content on note rows
Fixed inconsistent song wheel sorting
Fixed a lua error when generating radar values due to randomly generated integers
Trimmed lua events with null arguments at the end
Chart Developer Changes
Added new stage background 'BackgroundVivid' and its documentation
Chart documentation now properly lists background names
Added more song group related functions for unlocks
Added optional subfolder arguments for chart count functions to unlocks
Added functions to get best score, EX score, and time to unlocks
Added functions to get if a player has full comboed a song or chart
Chart redirects now select the chart that redirected the player if available when returning to the song wheel
Added new argument to EnableBloomBeat that starts at the current beat
Added global events to change camera type to orthographic and perspective
Printing in lua now adds it to the log file
Source
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