Full notes
Full Ex Vitro update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Thanks to everyone who's played Ex Vitro and given me feedback about what they liked and disliked! I'm blown away by the positivity from everyone, and I'm amazed that I've had so many downloads for my little Metroidvania!
I'm currently getting ready for the first update, and here's what I've got planned for new features and bug fixes:
New Features:
Crouching Control Update - there will be an option to switch between the 'classic' crouch toggle control and a new, 'hold button' crouching mode
Hard Mode - adding a new difficulty mode that doubles the damage from enemies and obstacles and reduces the amount of shields restored from pick-ups (includes a new achievement when you complete the game on this mode!)
Bug Fixes:
Fixed crash caused by Super Turret enemies if killed during charging of attack
Replaced sound effect on Super Turret during charging
Fixed sound-duplicating bug on enemies that shoot multiple lightning attacks
Main menu and teleporter crosshairs can now be moved with the D-pad on a gamepad
Fixed possible crash in rooms with reflective water due to unused controller object still getting referenced
Changed how saving/loading works to prevent a bug that regenerates items and destroyed game objects when a new build is uploaded to Steam
Depending on well the testing goes, I hope to have this new version out in a week or two! Thanks again to everyone who's played and given me feedback!
Alex
Source
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