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Steam News6 February 20242y ago

First Update Plans

Thanks to everyone who's played Ex Vitro and given me feedback about what they liked and disliked!

Full notes

Full Ex Vitro update

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What changed

3 fixes7 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedI'm currently getting ready for the first update, and here's what I've got planned for new features and bug fixes:
addedNew Features:
addedCrouching Control Update - there will be an option to switch between the 'classic' crouch toggle control and a new, 'hold button' crouching mode
addedHard Mode - adding a new difficulty mode that doubles the damage from enemies and obstacles and reduces the amount of shields restored from pick-ups (includes a new achievement when you complete the game on this mode!)
fixedFixed crash caused by Super Turret enemies if killed during charging of attack
changedReplaced sound effect on Super Turret during charging

Thanks to everyone who's played Ex Vitro and given me feedback about what they liked and disliked! I'm blown away by the positivity from everyone, and I'm amazed that I've had so many downloads for my little Metroidvania!

I'm currently getting ready for the first update, and here's what I've got planned for new features and bug fixes:

New Features:

  • Crouching Control Update - there will be an option to switch between the 'classic' crouch toggle control and a new, 'hold button' crouching mode

  • Hard Mode - adding a new difficulty mode that doubles the damage from enemies and obstacles and reduces the amount of shields restored from pick-ups (includes a new achievement when you complete the game on this mode!)

Bug Fixes:

  • Fixed crash caused by Super Turret enemies if killed during charging of attack

  • Replaced sound effect on Super Turret during charging

  • Fixed sound-duplicating bug on enemies that shoot multiple lightning attacks

  • Main menu and teleporter crosshairs can now be moved with the D-pad on a gamepad

  • Fixed possible crash in rooms with reflective water due to unused controller object still getting referenced

  • Changed how saving/loading works to prevent a bug that regenerates items and destroyed game objects when a new build is uploaded to Steam

Depending on well the testing goes, I hope to have this new version out in a week or two! Thanks again to everyone who's played and given me feedback!

Alex

Source

Steam News / 6 February 2024

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