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- Ex Vitro
Update on Next Game
So we’re still plugging away at the prototype for our next game, and I guess this will be a kind of developer update/blog/thing to let you know where we currently stand! The past few months I’ve been getting the basics…
Announcement1 changeBalance - Ex Vitro
The Future
I have some amazing news! I was recently awarded a grant to begin development on my next game! It funds the creation of a prototype, which is currently underway! Unlike the development of Ex Vitro and Mycocosm, I want t…
Announcement2 changesGameplay - Ex Vitro
Patch 1.03 Now Available
Added Features: An XMP generator machine has been added in the room before the final portal In areas of high XMP radiation, the map screen is distorted in addition to the mini-map Added global volume control in the Main…
Store9 changesFixGameplay - Ex Vitro
Update on Version 1.03
Sorry for the lack of news on the next patch! As you can imagine, getting the new studio up and running is keeping me very, very busy! Anyway, I’m aiming to get 1.03 finished early in the new year, and there should be f…
Announcement2 changesGameplay - Ex Vitro
Future of Ex Vitro Developer
Hey Everyone, It’s long been a dream of mine to start a game studio, and thanks to the positivity, kindness, and encouragement I received since the release of Ex Vitro, I decided to go ahead and do it! The company is ca…
Announcement3 changesGameplayWorkshop - Ex Vitro
1.02 Hotfix 1
Added option for keyboard movement with the arrow keys and jump with the right control key Replaced boss music Adjusted walls in top of the Jungle Melon Rise room to prevent players getting stuck Added new graphics for…
Announcement3 changesGameplay - Ex Vitro
Patch 1.02 Now Available
New Features: Added distinct particle effects to any obstacle or enemy that requires a specific color beam to open or damage Crouch toggle button added to control scheme now (Press ‘C’ if using keyboard and mouse, or cl…
Announcement11 changesFixGameplay - Ex Vitro
Plans for Patch 1.02
Hey everyone! I'm currently plugging away at Patch 1.02, which will contain some quality of life improvements that people have requested, as well as some graphical tweaks and bug fixes! The main features I'm working on…
Announcement1 changeMaps - Ex Vitro
1.01 Hotfix 3
1.01 Hotfix 3 Bug Fixes: Fixed issue with checkpoint resetting back to starting room after collecting Pulse Beam but before reaching first save station Fixed beam charging sounds not resetting on player leaving room Fix…
Announcement5 changesFixGameplay - Ex Vitro
Version 1.01 Hotfix 2
Bug Fixes: Moved Hardened Shields item higher above floor Fixed crash due to bouncing fireballs from Orbital Drone Boss phase 2 Fixed respawning XMP Replicator due to misnamed variable Tweaked the appearance of some of…
Store7 changesFixPerformance - Ex Vitro
1.01 Hotfix 1
Quick update to fix a bug with Datalogs. Fixed bug related to Datalogs causing crash due to missing variable name
Announcement1 changeFixPerformance - Ex Vitro
Version 1.01 Now Live
Welcome to the first update to Ex Vitro on Steam! There is a significant change related to saving/loading that may affect saves from v1.0 being used in v1.01, with more details at the bottom of this update list. New Fea…
Store15 changesFixGameplay - Ex Vitro
First Update Plans
Thanks to everyone who's played Ex Vitro and given me feedback about what they liked and disliked! I'm blown away by the positivity from everyone, and I'm amazed that I've had so many downloads for my little Metroidvani…
Store11 changesFixGameplay


