Full notes
Full Evostrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
Added Day and Nighttime modifiers
During daytime units can see farther.
During Nighttime units accuracy and range drops slightly.
-Added Weather system
Planets now have random weather.
Weather affects the stats of your Units, Some weather types may also include special events.
9 New weather events
Calm - No weather
Rain - very Slight debuffs to vision and range
Heavy rain - slight debuffs to vision and range
Thick Fog - Heavy debuff to vision and range, Visual effect making it harder to see
Lightning Storm - Random lightning strikes which can stun buildings and Units.
Seismic Activity - Random earthquakes which deal high damage in an area.
Eclipse - Permanent nighttime, no visibility outside of unit vision; difficult
Eclipsed storm - Eclipse + Lightning Storm combined
Miscellaneous changes
-Added random planet rewards Planet now have a range of rewards instead of fixed rewards. Overall this results in a higher average scrap and tech reward.
-Added Hotkeys to the build menu
-Fixed a UI bug in the tutorial that in some circumstances made it impossible to complete
-Scout vision range increased by 10 meters
Source
Changelog.gg summarizes and formats this update. How we read updates.
