Full notes
Full Evostrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
This small update addresses some problems that have been reported, as well as small calculation inaccuracies that I have found in the code.
Support for ultrawide screens have been added. the UI will no hopefully no longer break for users with uncommon aspect ratios
Save system has been changed, this will break current runs but new saves are more stable.
UI panels now remember their status, if a panel has been closed it will stay closed even between missions
Fixed a calculation problem regarding Accuracy for weapons.
Fixed a calculation problem with firerate scaling with reload speed boost instead of RPM boost
Fixed negative firerates giving the unit infinite firerate by adding a minimum of 1RPM to the calculation
Misc. balance changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
