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Steam News17 August 20241y ago

Small bugfixes and balance changes

This small update addresses some problems that have been reported, as well as small calculation inaccuracies that I have found in the code. Support for ultrawide screens have been added.

Full notes

Full Evostrike update

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What changed

3 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedSupport for ultrawide screens have been added. the UI will no hopefully no longer break for users with uncommon aspect ratios
addedSave system has been changed, this will break current runs but new saves are more stable.
changedUI panels now remember their status, if a panel has been closed it will stay closed even between missions
fixedFixed a calculation problem regarding Accuracy for weapons.
fixedFixed a calculation problem with firerate scaling with reload speed boost instead of RPM boost
fixedFixed negative firerates giving the unit infinite firerate by adding a minimum of 1RPM to the calculation

This small update addresses some problems that have been reported, as well as small calculation inaccuracies that I have found in the code.

  • Support for ultrawide screens have been added. the UI will no hopefully no longer break for users with uncommon aspect ratios

  • Save system has been changed, this will break current runs but new saves are more stable.

  • UI panels now remember their status, if a panel has been closed it will stay closed even between missions

  • Fixed a calculation problem regarding Accuracy for weapons.

  • Fixed a calculation problem with firerate scaling with reload speed boost instead of RPM boost

  • Fixed negative firerates giving the unit infinite firerate by adding a minimum of 1RPM to the calculation

  • Misc. balance changes

Source

Steam News / 17 August 2024

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