In this update2
Full notes
Full Evolution of Ages: Settlements update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and welcome to another regular mini update.
What changed
- Events
- UI and audio
- Fixes
- Balance
- Gameplay
Evolution of Ages: Settlements changes
This time I am going to release a new play mode... Yes, some of you already love it and have made this your own little game: Now everyone else can have a go and the challenge has expanded.
Stone Age Challenge.
In order to play this mode you need to go into the game settings menu and turn on Stone Age Challenge. This mode is only available to a) New games or b) a current game that is in era 1 and on challenge rating 5. In this mode, ALL BOSSES will spawn (even Toxicity!) While this mode is on, you will not be able to research anything from era 2+, all higher era equipment drops will have to come from boss fights. This mode can be turned off at any time.
Static Combat Monsters
Some players have requested the old style combat whereby the front line monsters do not move. There is now an option in the settings menu where you can switch to this style.
Work is still going on with update 1.4 and DLC, for updates please check in with my twitter channel.
Other changes
Fixed graphical error on the character sheet
Improved the tooltip response on the character sheet
added back the missing pet tooltip information on both the character sheet and the pet selection menu
added a new play mode: Stone Age Challenge. (In the Settings menu)
added option: Static Combat Monsters. (In the settings menu) whereby the front line monsters no longer move around. This is very much like the old style combat that used to be in the game.
fixed an issue where the dodge skill would stack when using the taunt option.
Fixed an alignment error on the character sheet.
Fixed a scaling error on the character sheet.
several minor improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
