In this update1
Full notes
Full Evolution of Ages: Settlements update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
Evolution of Ages: Settlements changes
Hi all, The update 1.3.9 has moved to live.
CHARACTER SHEET!
Larger portraits
Ability to drag the screen via top bar
Stats have been changed to numeric to allow for numbers beyond 5
Skills have been changed to numeric to be inline with the Stats but also to make room for the delete skill option to be available on the main sheet.
Race and Sex have been added
Skills have been colour coded, based upon difficulty. (Difficulty directly effects how much XP is required to advance that skill).
Lots of new artwork
Clearer options for Availability, Combat and Helmet showing.
All of the new gameplay statistics have been added
Equipment, gameplay Stats, Backgrounds and Edges can now be accessed via buttons.
You can now cancel reading a book. The book will return to your collection.
Skill Changes
As part of this update, some of the skills have had their experience requirements changed. The rate of XP is as below. Basic: x1 Advanced: x2 Specialist: x3 Mastery: x4 or x5
Combat medic upgrades from Advanced to Specialist
Dodge was incorrectly listed as Basic in the skill notes.
Shields were incorrectly listed as Basic in the skill notes.
Marksman upgrades to Mastery 4 to be in-line with other Critical skills.
Gunslinger upgrades to Mastery 4 to be in-line with other Critical skills.
Assassin upgrades to Mastery 4 to be in-line with other Critical skills.
Search downgrades from Mastery 4 to Specialist
Climbing downgrades from Mastery 4 to Specialist
Swimming downgrades from Mastery 4 to Specialist
Negotiate down downgrades from Mastery 4 to Specialist
Martial Arts: Wasp downgrades from Mastery 5 to Mastery 4
Changes and Fixes
Added the missing Toxicity Boss battle background.
Fixed a bug that could cause combat to stop when in autocombat mode and using a warmachine.
Fixed Goliath appearing correctly on the map.
Fixed the in combat effects for Goliath
Goliath is now larger on the world map.
The game now will launch on the last monitor it was set to. (If set via the options menu, not a dragged window. Should the screen no longer be available, the game will launch on the default monitor).
The Combat report now displays the game difficulty, the game era, the boss difficulty, the boss rarity and the boss name.
Fixed some sound issues.
Character List menu updated with the new artwork changes.
Pet2 did not correctly clear from dead characters.
Tools did not correctly clear from dead characters.
Skill notes have been updated.
Various minor performance and code cleanups.
Added missing character sheet artwork.
Added the scouting button back onto the character sheet
Fixed an issue with modern road calculations
Removed the customisation menu
Added feats onto the character sheet
Added the ability to change character face etc onto the main character sheet
Cleaned up some code and made some other minor changes
Added Legendary feats to the character sheet (Although the list is hidden for now)
Added Legendary Skills onto the character sheet. (Same as feats)
Added the ability to filter the feats to remove the ones you already have.
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Source
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