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- EvoLife
EvoLife v0.10
Announcement - EvoLife
EvoLife v0.9.11
Fixes a bug where a biomaterial would connect to a cell, even when that connection should not be possible according to the biomaterial ruleset. Thank you "Meow?" for reporting the issue with clearly defined reproduction…
Announcement - EvoLife
EvoLife v0.9.10
Added visualizations for cell-created connection origins Fixed an organelle gui bug that occurred when viewing multiple cell infos simultaneously Fixed a bug where connection organelles have not cleaned up after themsel…
Announcement3 changesFixGameplay - EvoLife
EvoLife v0.9.9
EvoLife v0.9.9 is here, I updated the savefile list window to provide more info about the savefiles! The use case: You create a world, set it to fast forward, with autosave enabled. You leave it running for days, weeks,…
Announcement6 changesGameplayPerformance - EvoLife
EvoLife v0.9.8
Faster saving (new saves use the multi-threaded zstd algorithm instead of deflate) More world gen options (offsets, rock sprays), in preparation for the seasons feature Evolving now has a chance to duplicate a DNA piece…
Announcement3 changesGameplayWorkshop - EvoLife
EvoLife v0.9.7
Fixing issue where the game would hang for 1-2 seconds clicking on the "open world" tab when you have a lot of Steam Workshop items downloaded Fluid wall hole plugger implemented, during world generation fluid wall hole…
Announcement1 changeWorkshop - EvoLife
EvoLife v0.9.6
Fixed a bug where loading saves made before version v0.9 would show crazy high memory usage %
Announcement1 changeFix - EvoLife
EvoLife v0.9.5
Fixing a bug introduced in v0.9.3, overzealous DNA validation zeroing out valid DNA opcodes.
Announcement1 changeGameplay - EvoLife
EvoLife v0.9.4
Small fix where some DNA state would not display properly on the GUI
Announcement - EvoLife
EvoLife v0.9.3
Managed to reproduce the cell info crash. Fixed it.
Announcement1 changeFixPerformance - EvoLife
EvoLife v0.9.2
Another after coffee thought where the cell info crash could come from possibly fixed. As stated before: A lot of you reported crashing while requesting information from a cell. Sadly I am not able to reproduce the issu…
Announcement1 changeFixPerformance - EvoLife
EvoLife v0.9.1
Internal cleanup work started, should result in no visible changes but less crashes. A lot of you reported crashing while requesting information from a cell. Sadly I am not able to reproduce the issue, so I can not guar…
Announcement - EvoLife
EvoLife v0.9
New hormone system based on Simulife videos Every cell have 16 hormone levels. Each cell can set its own internal level. If a cell is colliding with another cell (surface protein bits needs to be matching) or a cell is…
Announcement4 changesGameplay - EvoLife
EvoLife v0.8.15
Added cell upkeep cost. Default 0, cost the cell upkeep_energy_cost * cell_mass every game tick to stay alive. Settable as a world constant.
Announcement1 changeGameplay - EvoLife
EvoLife v0.8.14
Bugfixes: - Size organelle delta mass and radius now correctly clamps to min-max values that can be handled by physics engine - Biomaterial breakdown organelle now generates with (cooldown * E_using) > (biomaterial_E /…
Announcement1 changeBalance - EvoLife
EvoLife v0.8.13
Bugfixes: - Setting constants directly on the new world interface working again - Biomaterials making too many connections with gas bubbles fixed - Better Ctrl key tracking for the GUI, hopefully more difficult to trip…
Announcement2 changesFixUI/audio


