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Steam News13 June 20188y ago

Full Release on June 15th

Hello there! As many of you may already have read in the last announcements, Evil Labs is leaving early access this friday, June 15th. It was a long way from the very first version.

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Full Evil Labs update

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Repeated intro

Hello there! As many of you may already have read in the last announcements, Evil Labs is leaving early access this friday, June 15th. It was a long way from the very first version. But I now believe the game become wonderful and exceed my expectation. And it was all because of you, who supported the game from the very beginning, giving me ideas, suggestion, telling me about bugs and ways to improve the game. Thank you very much! You guys are the best! ːsteamhappyː

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAs result of the early access, I have some statistics for those who love the numbers, lol: Buildings: from 16 to 43 Staff: from 1 to 12 Scenario: all redone Interface/UI: all redone Products: from 1 to 4 Customers: all redone + added 5 new avatars + special clients Animations: +1200 new animations Systems: added about 15 new systems/mechanics to the game, including time, day cycle, daily costs, raw material... And many other changes, improvements and additions. By the way, this doesn't mean I'll stop working on Evil Labs after the full release, but it is going to be a new phase for its development. Thank you once more! See you at the full release! ;)

Evil Labs changes

addedAs result of the early access, I have some statistics for those who love the numbers, lol: Buildings: from 16 to 43 Staff: from 1 to 12 Scenario: all redone Interface/UI: all redone Products: from 1 to 4 Customers: all redone + added 5 new avatars + special clients Animations: +1200 new animations Systems: added about 15 new systems/mechanics to the game, including time, day cycle, daily costs, raw material... And many other changes, improvements and additions. By the way, this doesn't mean I'll stop working on Evil Labs after the full release, but it is going to be a new phase for its development. Thank you once more! See you at the full release! ;)

As result of the early access, I have some statistics for those who love the numbers, lol: Buildings: from 16 to 43 Staff: from 1 to 12 Scenario: all redone Interface/UI: all redone Products: from 1 to 4 Customers: all redone + added 5 new avatars + special clients Animations: +1200 new animations Systems: added about 15 new systems/mechanics to the game, including time, day cycle, daily costs, raw material... And many other changes, improvements and additions. By the way, this doesn't mean I'll stop working on Evil Labs after the full release, but it is going to be a new phase for its development. Thank you once more! See you at the full release! ;)

Source

Steam News / 13 June 2018

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