In this update11
Full notes
Full Evil Hunt - Evil never sleeps update
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What changed
- Performance
- UI and audio
- Fixes
- Gameplay
- Balance
- Events
Evil Hunt - Evil never sleeps changes
Core Gameplay
Bugfixes:
Crashes:
When moving the mouse out of fullscreen mode
During mission summary
When using a lightswitch in the small house
Incorrect character display for other players
Errors when rejoining the same lobby
Features:
New, overhauled journal implemented
Equipment selection via number keys (1, 2, 3, 4)
Ghost hunting system overhaul
Implementation of Laser Grid Medium
Game ends only when all players are dead
Greyed-out screen for dead players with limited interaction
Standardization of the term "Laser Grid"
Backward walking fixed
Increased size of safety zones
Introduction of "Sanity Pills"
Implementation of a new camera
Implementation of character switching
Implementation of mirrors
Implementation of crucifixes
Game World & Objects
Bugfixes:
Broken fuse box in small and big house
Motion sensor (Laser Grid Projector Medium) can't always be picked up
Correct EMF collider for EMF recording
Correct camera collider for camera recording
Fix stamina bar
Fix holder for camera images
Journal function to deactivate confirmed ghosts
Destroy ghost between scenes to prevent reuse of old instances instead of creating new ones
Sanity restoration fixed between rounds
Items must be reset to starting point
Laser Grid Medium collider
Tripod pickup
Tripod placement
Features:
Adjustment of trigger probability for Laser Grids and Motion Sensors
Reduction of ghost interactions
Gameplay Mechanics
Bugfixes:
Ghost hunt only affects the host, not clients
Events are only reliably played by the host, not clients
Ghost in the Laser Grid is white instead of green and too big
Laser Grid and Motion Sensor currently have no probability values, leading to frequent triggers
Ghost interacts too frequently
Equipment from the last round must be destroyed before the start of a new round
User Interface & Experience
Bugfixes:
Fix small bugs in the lobby scene
Ghost is constantly hunted
Features:
Introduction of a pre-scene as a waiting room before the game starts
Achievement: Connect the game to Steam
Key assignment to keys (1, 2, 3, 4) for equipped equipment
Additional Notes
- Modeling4 new models for the character
Other: Adjust journal function to deactivate confirmed ghosts
Source
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