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Latest Evil Egg updates
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Happy Easter Week!
sorry i know it's wednesday... i was a little late on this one :) don't forget to tune in for a special Easter surprise!
Version 1.4.0
Addressing a pretty obvious and urgent issue with scoring. with the recent difficulty changes, higher level runs should be much more distinguished from lower levels than then they currently are, with level 40 wins right…
Patch 1.3.3
Cursed rooms now add 0.02 score multiplier (from 0.01). Reduced Royal Guard spawn density (this also increases its score value). Pyro Tank backblast is now affected by +range (size) and +bullet speed (knockback), and is…
Version 1.3.0
A major goal of this patch is to rework certain artefacts. Artefacts should reward skillful play and encourage diverse play styles - some felt like they overlapped in a "passive dps/crowd control" niche that goes agains…
Version 1.2.0
Another balance change, so leaderboards will be wiped again. Remember you can view and submit to older leaderboards by selecting the old version as a beta branch. Pyro Tank Reduced 1.1 damage buffs, size buffs are uncha…
Version 1.1.0
major update, leaderboards will be reset. old leaderboards can still be viewed from old versions (accessed via beta branch). mainly QOL and balance changes. some artefacts were having too big (or too little) an impact o…
Patch 1.0.4
Patch 1.0.4 - another change to the ending graphics on the leaderboard - shamed spirits in penitence rooms are now automatically killed on wave end.
Patch 1.0.3
- reduced the upgrade XP penalty when you are nearly fully upgraded (0.1x -> 0.4x) - you can now open the codex with a single (remappable) button press, by default with G on keyboard and the back button on controller. -…
Patch 1.0.2
This post encompasses the changes made in patch 1.0.1 and 1.0.2. 1.0.1: adjusted the tips at the start of the game to make boost a more obvious mechanic to new players removed screen rumble options. screenshake intensit…
