Full notes
Full Everything is Crab: The Animal Evolution Roguelite update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crabbies! 🦀
What changed
- Gameplay
- Balance
Everything is Crab: The Animal Evolution Roguelite changes
That's right, Everything is Crab's first major evolution is coming later this week, on June 25th. We'll give you all the information about the update on the day, but for now, here are a few highlights:
New Evolutions and Specialisations
New Passive and Ultimate evolutions
New specialisations for Leech, Spur and more
Not including the winner from the Community Competition; we're still clawing through all 400+ entries!!
Balance Changes
Players will gain up to 1HP for every level up
Evolution buffs
Splicing 2.0
Once Splicing is unlocked, it will always be available in Pressure runs!
Quality of Life Improvements, Including:
Rebinding support
Codex accessible during runs
Mutagen points and a screenshot option appearing in the pause screen
Night brightness adjustment option in Settings
Bug Fixes, Including:
Mushrooms XP is now increased by Herbivore and Vegan
Endless runtimes showing the wrong number of minutes into the run
Numerous adjustments to attacks, enemies and evolutions
Plus many more!
Twitch Extension
Help decide Darwin's evolutionary path when a streamer plays with the Everything is Crab Extension, and more!
We have a lot more planned for Everything is Crab, so be sure to check out the Roadmap for planned future content!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord! Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Source
Changelog.gg summarizes and formats this update. How we read updates.
