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Steam News5 June 20262mo ago

Upcoming Changes and Updates for Everything is Crab!

Hey Crabbies! As we scuttle towards one month since the launch of Everything is Crab, our team wanted to check in with some news and reminders on what’s to come.

Full notes

Full Everything is Crab: The Animal Evolution Roguelite update

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Repeated intro

Hey Crabbies!

What changed

2 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Maps
fixedAs we scuttle towards one month since the launch of Everything is Crab, our team wanted to check in with some news and reminders on what’s to come. A Japanese spider crab-sized thank you to everyone who has played, supported, and spoken with us already – we’ve been blown away by it all! We’re constantly gathering your feedback and looking at how it can be addressed in the game. Speaking of which…
fixedFollowing the first post-launch hotfix in May, we’re now working on a more significant update for June. As well as further bug-squashing, this update will bring in changes and gameplay tweaks that are driven by community feedback. This includes rebalancing some Evolutions, with the goal of making more build archetypes even more viable and discoverable.
changedMore Evolution + Specialisation options and other minor mechanics will be made, also encouraging you to mix things up. Changes to metaprogression will be made too, facilitating the unlock of new evolutions and enabling new archetypes faster. Difficulty adjustments will be made so that many archetypes are less RNG-dependant and less tempted to spec into survivability, resulting in more consistently powerful Darwins!
changedWe know there’s more we can address, such as variety in enemies and maps, and even more Evolutions. Frustration points like some heavy-handed enemies at the start of a run, and bosses being less aggressive after surrendering, are noted too. We’re looking forward to further addressing all these and seeing what you think!
changedThe changes above are just part of Everything is Crab’s roadmap of fun ‘n’ games over the coming months. More quality of life improvements, content drops, and even Twitch extensions are all on the way. Check out our roadmap blog to see more.

Everything is Crab: The Animal Evolution Roguelite changes

fixedAs we scuttle towards one month since the launch of Everything is Crab, our team wanted to check in with some news and reminders on what’s to come. A Japanese spider crab-sized thank you to everyone who has played, supported, and spoken with us already – we’ve been blown away by it all! We’re constantly gathering your feedback and looking at how it can be addressed in the game. Speaking of which…
fixedFollowing the first post-launch hotfix in May, we’re now working on a more significant update for June. As well as further bug-squashing, this update will bring in changes and gameplay tweaks that are driven by community feedback. This includes rebalancing some Evolutions, with the goal of making more build archetypes even more viable and discoverable.
changedMore Evolution + Specialisation options and other minor mechanics will be made, also encouraging you to mix things up. Changes to metaprogression will be made too, facilitating the unlock of new evolutions and enabling new archetypes faster. Difficulty adjustments will be made so that many archetypes are less RNG-dependant and less tempted to spec into survivability, resulting in more consistently powerful Darwins!
changedWe know there’s more we can address, such as variety in enemies and maps, and even more Evolutions. Frustration points like some heavy-handed enemies at the start of a run, and bosses being less aggressive after surrendering, are noted too. We’re looking forward to further addressing all these and seeing what you think!
changedThe changes above are just part of Everything is Crab’s roadmap of fun ‘n’ games over the coming months. More quality of life improvements, content drops, and even Twitch extensions are all on the way. Check out our roadmap blog to see more.

As we scuttle towards one month since the launch of Everything is Crab, our team wanted to check in with some news and reminders on what’s to come. A Japanese spider crab-sized thank you to everyone who has played, supported, and spoken with us already – we’ve been blown away by it all! We’re constantly gathering your feedback and looking at how it can be addressed in the game. Speaking of which…

Following the first post-launch hotfix in May, we’re now working on a more significant update for June. As well as further bug-squashing, this update will bring in changes and gameplay tweaks that are driven by community feedback. This includes rebalancing some Evolutions, with the goal of making more build archetypes even more viable and discoverable.

More Evolution + Specialisation options and other minor mechanics will be made, also encouraging you to mix things up. Changes to metaprogression will be made too, facilitating the unlock of new evolutions and enabling new archetypes faster. Difficulty adjustments will be made so that many archetypes are less RNG-dependant and less tempted to spec into survivability, resulting in more consistently powerful Darwins!

The above is just the beginning in terms of addressing feedback, resolving commonly-reported issues, and making Everything is Crab even more enjoyable. Each patch and update will come with changes that aim for this goal. For example, we know lots of folks would love to see a ‘mid-run save’ option, and the ability to open your trusty Codex mid-run. Changes to the Splicing options have also been mentioned. We’re keen to address all of these, so will keep you posted on that.

We know there’s more we can address, such as variety in enemies and maps, and even more Evolutions. Frustration points like some heavy-handed enemies at the start of a run, and bosses being less aggressive after surrendering, are noted too. We’re looking forward to further addressing all these and seeing what you think!

The changes above are just part of Everything is Crab’s roadmap of fun ‘n’ games over the coming months. More quality of life improvements, content drops, and even Twitch extensions are all on the way. Check out our roadmap blog to see more.

Thank you again everyone – see you later this month for the next update!

Source

Steam News / 5 June 2026

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