Update log
Full Everything is Crab: The Animal Evolution Roguelite update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Crabbies 🦀
Extracted changes
- Gameplay
- Events
- Fixes
- Balance
WOW! The first four days of the demo being live have been positively shucking,,, I mean shocking. In a good way. The feedback and reports you have been providing us have been fantastic, and we couldn't thank you more for helping us improve our game to the best of our abilities!
With that, the demo is evolving as we head into Steam Next Fest. Take a peek below at the new things available today, once today's update has been downloaded 👇
New content
New Branching Evolution: Pollinator
New Challenge: Wounded
New Genetic: Independent
Patch notes
Fixed Codex issue where trackers could exceed 100%
Spines can now damage Clawdia and her Crawlees
Toe Beans is no longer affected by Bullseye
Ruminant has been buffed to scale better
Chaos Theory damage values fixed to no longer be only 0-1
Dashes can now be removed with Minimalist equipped
Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary
Cracks in Unattended Nest now are in sync with defence progress
Fixed several issues with Krabaroo collider blocking some attacks
Whining's tooltips will no longer extend off screen
Fixed issue where nights were longer than intended and days were shorter
Adjusted XP curve to be a little more generous
Chaos Theory description is now colour coded, currently only in English
Fixed several typos in English
Oh, and be sure to check out your Codex! Something shiny might have changed....
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Source
