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ah, the number 1. what a poignant slap in the eldritch empty face of entropy.
and oh, April. the highest month number to also be a tetration of 2.
april fools really is the platonic ideal of a holiday. while other holidays need to concern themselves with a pretense, be it the supernatural, or the spirit of giving, or rebirth, april fools skips all this preamble and gets straight to the point:
for one day, your world is one percent more fictional than it was yesterday. half a percent more fictional than it will be tomorrow.
for one day, you can glimpse a fraction of the infinity of other worlds you could have lived in. all the choices people could have made, no matter how silly. all the wonder of treating the impossible like it's part of everyday life. all done with a straight face.
and for a second, you believe it. you believe the impossible.
because when it's done with confidence, even infinity is just within reach.
News Updates
greetings! you may have recalled a number n of months back i mentioned uploading more frequent updates for Post-Mortem.
so....where are they? have i scammed you all off your 0 dollars? have i given up on life completely? am i pulling a patrick rothfuss on you guys?
no. i'm working on it, don't worry.
it's just that, as some of you may already have found out through playing it, Post-Mortem isn't EXACTLY just "walking around in a field". and for some things regarding Post-Mortem, i can release updates slowly without ruining everything. but for SOME things, like what i'm working on...
...let's say, it's better to keep its nature shrouded in darkness until it's finished. but. BUT! that doesn't mean i can't share any news with you. they'll just be less detailed. for one:
i have a proper team now! 3 artists: 1 pixel art character artist, 1 pixel art environment artist, and 1 non-pixel digital artist. the team is great, and i can't wait to put this thing out so i can actually credit them by name (revealing some of them right now may spoil you greatly as to what this sub-sub-project is) for two:
almost all the systems are functional! i spent the greater part of the past year, ever since my death spiral began to slow down, working on this. and we're now finally at the point where i can ACTUALLY focus on just putting the content in the game instead of just working on the systems all the time. you may recall me saying i don't like programming and don't think of myself as a programmer - that i do it by necessity. well. now a vast majority of the hard programming is done! i just gotta do the part i like now. the dialog and the art direction. and the juice. feels good to make a game with proper capital G Gameplay so i can add some juice into it. Steam post image --==--
"We hope that Professor Langley will not put his substantial greatness as a scientist in further peril by continuing to waste his time and money for further airship experiments. Life is short, and he is capable of services to humanity incomparably greater than can expected to result from trying to fly" - New York Times' Samuel Langley, regarding the Wright brother's repeated failures at flying, 1 week before they flew.
...what a fool. --==-- i'm gonna stay here, like a fool, believing that this game is gonna get anywhere. and i'll be a fool so fervently the universe will be forced to say uncle. i hope you do the same. ...everybody plays the fool sometimes. there's no exception to the rule. if you're gonna be a fool anyway, be the fool that believes instead of the fool that doubts. -aeden
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