In this update1
Full notes
Full Everwind update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Explorers!
What changed
- Balance
- Fixes
- Performance
- Gameplay
- UI and audio
- Server
Everwind changes
Today, we’re releasing a small update to address a few issues that have already been reported as over the weekend, streamers and content creators had the chance to try the game.
Thank you so much for all the feedback you’ve shared with us so far. This will allow us to improve your experience before the full release today.
We truly appreciate the time you’ve taken to play, report issues, and share your thoughts.
Our team has been working hard to tackle the most pressing problems and continue polishing the experience.
See the full changelog:
Fixed multiplayer island desynchronization
Fixed a crash occurring during trading with merchants, when selling large quantities of items
Fixed an issue where some pickups could not be collected on certain islands
Mortivar Lord now drops his skull after being killed
Rebalanced item durability
Rebalanced item repairing (in addition to durability changes, Repair Kits are now more efficient)
Reduced the number of spent skill points required to unlock the next skill row (from 5 to 3)
Fixed an issue where the Advanced Tool skill could not be unlocked
Improved timing for defense and parry – blocking at the moment of an enemy attack should now correctly defend against it
Increased chance of finding staves and spellbooks in special chests
Increased chance for enemies to drop equipment they are wearing
Slight loot balance adjustments in containers
Fixed an issue where sounds (music and other SFX) could turn off in specific situations
Fixed an issue where a chest could become locked in multiplayer after being closed in a specific way
Increased amount of scrap found on wrecks on the starting island
Fixed an issue where picking up a recipe from a stand sometimes did not grant the item
Processing Station now requires less power from Energy Generators
Processing Station start button now highlights when it can be activated
Moved Cockpit crafting from the quick crafting menu to the Crafting Station
Fixed missing VFX and SFX for special chests in dungeons
Marked which keybinding settings apply to the flying ship
Changed the design of the “visited island” indicator
Changed the icon in the inventory drop slot (previously suggested item deletion)
Fixed grey arrows remaining after killing an enemy
Stay tuned… and onwards to the skies! 🚀
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Source
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