Full notes
Full Everwayne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Events
Patch notes for the Demo: 1.26.0539
General
New Fate Checks now cost 2 Fate and increase their cost by 1 with each subsequent use.
Fixed an issue where the top menu could be hidden when loading a save.
Items from the item slot can now be targeted at platforms, not only characters.
Rewards (Chests):
Chance to drop unlocked Artifacts increased from 25% to 35%.
Chance to drop unlocked Charms increased from 40% to 45%.
Cards with Exile can no longer be played if exile is their only effect and the character cannot be exiled.
Updated the rules governing how external effects influence the party’s mana amount.
Added mandatory pop-up notifications for critical effects to improve combat readability.
Updated the UI visuals for Charms.
The game now saves progress after defeating a boss.
Encounters
- HerbalistFixed the required gold amount display for EN, BR, JP, FR, and CN localizations.
- Stump (Interactive)Fixed gold rewards when successfully completed outside the tutorial.
- Your Grave (Interactive)Fixed an issue where non-existent text was displayed when examining the grave.
Cards
- Sharpened StrikeDamage increased from 6 to 14 .
Heavy Strike:
Damage increased from 20 to 22.
Upgraded version now applies Weak (2) to the target.
- Hand BlockRemoved the trailing period from the card description.
Enemies
Fixed the Necromancer’s eye positioning — they were previously shifting after taking damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
