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Steam News12 February 20264mo ago

1.26.1022 Update Notes

1.26.1022 Update Notes Act III Enemies in the first rooms of Act III have been adjusted. Increased pack variety in the middle of Act III.

Full notes

Full Everwayne update

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What changed

6 fixes0 additions8 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Events
  • Fixes
  • Security
changedAct IIIEnemies in the first rooms of Act III have been adjusted.
changedAct IIIIncreased pack variety in the middle of Act III.
changedAct IIIReduced variety at the end of Act III - some packs were weakened and moved to the center of the map.
changedCharmsOpen Provocation: Bug fix - damage and duration values were previously swapped. Now corrected.
fixedBossBragnar: Fixed a critical issue with the death animation when receiving a finishing double attack.
fixedBug FixesFixed an issue where players could move to the next room while card addition animations were playing (e.g., after events). This could cause newly added cards to immediately appear in hand if the next room contained a battle.

1.26.1022 Update Notes

Act III

  • Enemies in the first rooms of Act III have been adjusted.

  • Increased pack variety in the middle of Act III.

  • Reduced variety at the end of Act III - some packs were weakened and moved to the center of the map.

Charms

  • Open ProvocationBug fix - damage and duration values were previously swapped. Now corrected.

Boss

  • BragnarFixed a critical issue with the death animation when receiving a finishing double attack.

Bug Fixes

  • Fixed an issue where players could move to the next room while card addition animations were playing (e.g., after events). This could cause newly added cards to immediately appear in hand if the next room contained a battle.

  • Fixed a rare issue where cards could not be targeted at a valid enemy.

  • Delayed Attack effectFixed a critical issue affecting tile logic.
  • Fire Vulnerability effectFixed a bug - the effect now calculates correctly.
  • Fixed untranslated “Achievement” text in the tavern inventory.

AI & Gameplay

  • Slightly optimized enemy decision-making logic.

  • Improved readability of card descriptions.

Interaction

  • Relic interaction zone changed from a square to a hexagon.

  • Artifact interaction zone changed from a square to a circle.

Source

Steam News / 12 February 2026

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