Full notes
Full Everwayne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- Fixes
- Security
1.26.1022 Update Notes
Act III
Enemies in the first rooms of Act III have been adjusted.
Increased pack variety in the middle of Act III.
Reduced variety at the end of Act III - some packs were weakened and moved to the center of the map.
Charms
- Open ProvocationBug fix - damage and duration values were previously swapped. Now corrected.
Boss
- BragnarFixed a critical issue with the death animation when receiving a finishing double attack.
Bug Fixes
Fixed an issue where players could move to the next room while card addition animations were playing (e.g., after events). This could cause newly added cards to immediately appear in hand if the next room contained a battle.
Fixed a rare issue where cards could not be targeted at a valid enemy.
- Delayed Attack effectFixed a critical issue affecting tile logic.
- Fire Vulnerability effectFixed a bug - the effect now calculates correctly.
Fixed untranslated “Achievement” text in the tavern inventory.
AI & Gameplay
Slightly optimized enemy decision-making logic.
Improved readability of card descriptions.
Interaction
Relic interaction zone changed from a square to a hexagon.
Artifact interaction zone changed from a square to a circle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
