In this update4
Full notes
Full Everwayne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
- Balance
Everwayne changes
Hey everyone!
We hope you’re in good spirits and are getting ready to celebrate the holidays!
To make the festive mood even brighter, we’ve prepared a few seasonal changes we think you’ll love:
First of all, we redecorated the tavern with holiday cheer.
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The main menu also received a seasonal refresh to match the spirit of the holidays.
We hope this helps set the tone for a magical end to the year!
But that’s not all! We've been hard at work on technical improvements and content updates. Here's what changed in the demo and the main game:
General Optimization & Fixes
Improved performance and stability (reduced crashes and freezes)
UI readability improvements
Minor visual glitches fixed
Tutorial flow improved
New Content & Events
New encounters added to Act 1:
“Sleeping Predator”
“The Hunter and the Trinket”
Updated text for the Leshy encounter (Act 1)
Visual Enhancements
New Year decorations added to the tavern and main menu
Vignette added during dialogues
Updated art for the “Icy Arrow” card (brighter look)
Removed a style controller object visible to players
Gameplay & Balance
“Tree Stump” encounter now easier if a Veteran is in the party
“Strange Pedestal” failure damage increased (12 → 16)
Removed redundant “Leave” option from “Stone Circle”
Removed several encounters from the Beastfolk biome:
Heartcore, Waterfall, Dream Grass, Skeleton in Tree, Large Beast
Removed duplicate Leshy and Tree Stump events
Tutorial Changes
Characters can’t die during the tutorial anymore
Players now receive a healing potion on step 3 if none is in inventory
Invisibility card can’t be played before tutorial text finishes
Bug Fixes
Fixed a crash caused by duplicate card removals
Fixed “black screen” bug with Veteran/Owlkin combo
Fixed non-functional choice in “Torture by Curiosity” (Act 3)
Fixed familiar cards and “Furious Cry” card logic
Source
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