Update log
Full EVERSPACE™ 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, pilots!
Extracted changes
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Performance
It’s fantastic seeing so many of you enjoying EVERSPACE 2: Wrath of the Ancients! We can’t believe that some of you have already completed 4000 lunacy rifts!
We’ve got a small patch for all you pilots planning to play this weekend. This patch is focused on fixing a number of bugs early Wrath of the Ancients players have encountered.
Read on for a full list of changes.
1.4.48035 Wrath of the Ancients Hotfix
Tweaks
UI: No longer auto-enable DLSS-RR when enabling Lumen while DLSS is active
UI: Integrated community suggestions for translation improvements from Crowdin and our community testers
[WOTA] Reduced Destabilizer Mines damage
[WOTA] During "The Peace of the Ancients”, the guiding light will now stop if the distance to the player becomes too large
[WOTA] Disabled auto-aiming for bigger Ancient Swarmer units
[WOTA] Improved Okkar station energy VFX
Bugfixes
Fixed view distance of Redemption 2-set bonus particle effect
Fixed that re-rolling attributes after locking could cause a crash in some rare cases
Fixed ARC9000 showing lightning arcs to player drones
Fixed spawned debris not being removed after the “Ghost Fleet” boss fight
Fixed that damage and overheat conditions would sometimes get removed prematurely
Fixed that sounds remained muffled when loading a different save game while underwater
Fixed that blueprints would still drop as loot despite having all of them unlocked
Fixed that energy cores were too difficult to pull out from weaponized mining turrets
Fixed that Outlaws were attacking stations in Union Bridge and Ceto Transit Gate although they were not supposed to
Fixed a missing CVar setting for DLSS-RR
- UIFixed wrong amount of maximum blueprints to be found in data/collectibles stats screen
- UIFixed that world codex quick jump icon “new” indicators were not updated after “mark-all-as-read” action
- UIFixed that data tab fade-in-out animations could get stuck in some rare cases
- UIFixed that world codex background image would initially disappear when entering multiple times
- UIFixed that you needed to hit the back button twice to close modal equipment crafting menu when using gamepad
- UIFixed several smaller layout issues of item statcard in space
[WOTA] Fixed an issue which caused Ghost's ship to vanish and block the mission due to using the Spatial Bypass in Prescott Starbase during "A Different Ending"
[WOTA] Fixed that all dockables could be disabled during mission "A Different Ending"
[WOTA] Fixed a conflict between "Close Encounters" and "Tipping the Scales" that lead to being unable to leave Ceto Transit Gate in time and dying due to Kaion radiation if both missions were active
[WOTA] Fixed a case in which “Far and Beyond” and “In Imroth’s Name” side missions failed to start if a manual save was created at an inconvenient time
[WOTA] Fixed an issue which could prevent the mission “Parasite III” at Navia Orbit from progressing correctly
[WOTA] Fixed "The Wraith" side mission not completing properly under certain conditions
[WOTA] Fixed an edge case that could lead to a post-processing effect getting stuck during "The Peace of the Ancients”
[WOTA] Fixed that a part of the conductor puzzle, the Ancient Jar, was not spawned in “Khaït Heliosphere”
[WOTA] Fixed that there was no supralight music in Aethon system during parts of “A Different Ending”
[WOTA] Fixed that you could re-enter the closed portals from the chase in the “Far and Beyond” mission after loading a checkpoint
[WOTA] Fixed an issue where the waypoints in the mission "Relic Hunt"
Source
