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Steam News19 December 20241y ago

Update notes for Patch 1

We have a few fixes ready for all of you, below is a list of what was changed in this version.

Full notes

Full Evershire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Performance
changedWe have a few fixes ready for all of you, below is a list of what was changed in this version.
fixedFixes : * 40-Tiles Lake achievement can now be achieved * Building placement achievements now work again * Score achievements now work again * Decorations can be rotated during modification * Details of decorations now properly follow the structure when being moved * Details of decorations no longer stay blue after failing to move a decoration * Details of the windmill now don't randomize every time the underlying tile changes * Decoration modify rotation is now smoothed * Fixed tutorial widgets overlaying the structure placement popup * Fixed tutorial widgets not being centered in the screen on widescreens * Fixed card rewards overlaying the tutorial widgets * Fixed tutorial widgets being visible during preset creation * Fixed typos in the German localization
changedImprovements : We have performed a large optimization pass to ensure that framerate remains stable when many buildings and decorations with rotating/moving elements are placed.
addedChanges : Animal movement (except hopping in place) is currently disabled due to the severe performance impact the moving animals have on the CPU. We are working on a solution to this and will push an update in the future where animal movement is re-enabled when the performance aspect is taken care of.

We have a few fixes ready for all of you, below is a list of what was changed in this version.

Fixes: * 40-Tiles Lake achievement can now be achieved * Building placement achievements now work again * Score achievements now work again * Decorations can be rotated during modification * Details of decorations now properly follow the structure when being moved * Details of decorations no longer stay blue after failing to move a decoration * Details of the windmill now don't randomize every time the underlying tile changes * Decoration modify rotation is now smoothed * Fixed tutorial widgets overlaying the structure placement popup * Fixed tutorial widgets not being centered in the screen on widescreens * Fixed card rewards overlaying the tutorial widgets * Fixed tutorial widgets being visible during preset creation * Fixed typos in the German localization

Improvements: We have performed a large optimization pass to ensure that framerate remains stable when many buildings and decorations with rotating/moving elements are placed.

Changes: Animal movement (except hopping in place) is currently disabled due to the severe performance impact the moving animals have on the CPU. We are working on a solution to this and will push an update in the future where animal movement is re-enabled when the performance aspect is taken care of.

Source

Steam News / 19 December 2024

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