In this update9
Full notes
Full EverRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
- Performance
EverRail changes
Hello Everyone!
We've just released a new update for the demo, shaped directly by your feedback. Here's what's new:
New enemy types to keep you on your toes
Glider system rework - building and managing your gliders now works differently (see patch notes)
Balance changes, including a rework of how facilities are generated as you progress
A train load of bug fixes 🚂
You'll be able to download the update now, and you can find the full patch notes below:
Patch Notes
Gameplay
Facility Progression & Difficulty
Add new Facility progression system based on Facilities visited.
Facility progression has been rebalanced to provide a smoother difficulty curve.
Encounter difficulty now scales based on player progression rather than using a flat offset.
Facility danger levels have been reworked and rebalanced.
Enemy progression has been rescaled across the full game.
Added greater Facility variety and progression scaling.
Enemy encounter variations have been rebalanced throughout progression.
Danger levels are now displayed on Points of Interest (POIs).
Surface Facility interaction tracking has been improved for progression and telemetry.
Colonists no longer appear in Facilities where they should not spawn.
Enemies
Expanded enemy roster progression across Facilities.
New Variants of Spider Bots.
Improved enemy distribution throughout Facilities.
Enemy spawning now fills encounter budgets more consistently.
Added early-game shielded robot variants.
Rebalanced Warband enemy compositions.
Hunger & Survival
High Hunger now causes damage over time.
Added new Hunger voice lines.
Hunger status UI has been updated and improved.
Combat
Assault Rifle recoil has been cleaned up for smoother handling.
Fixed several issues affecting automatic fire.
Fixed weapons occasionally firing faster than intended.
Fixed weapon reload behaviour while aiming.
Improved left-hand and third-person weapon animations.
Fixed weapons using incorrect ammunition types.
Added Super Heavy Ammo and associated crafting recipe.
Heavy weapons now correctly use Super Heavy Ammo.
Consumables
Added several new consumables:
Regen Stim – restores health over time.
Nutrient Pill – reduces hunger for 3 minutes.
Vehicles & Train
Gliders
The Glider system has received a substantial overhaul.
New Features
Added dedicated Glider Loadout Station.
Glider loadout and launching are now separate interactions.
Added Glider skin selection.
Added Glider loadout tutorial updates.
Improvements
Fixed numerous issues where equipped gliders were not correctly recognized.
Fixed glider launching issues.
Fixed destroyed gliders causing crashes.
Improved launcher integration.
Improved naming and interaction prompts.
Added maximum glider height notification.
Train
Added Train skin selection.
Passenger Compartments are now pre-installed on the starting train.
Increased attached wagon capacity.
Cockpit now starts with a Rank 1 Iso Generator.
Increased starting battery capacity for longer expeditions.
Improved battery charging while travelling at optimal speed.
Track generation now creates significantly more loops.
Track network replication has been optimized.
Improved track layouts around Points of Interest.
Added unloaded Trackland proxies for improved streaming.
Crafting & Items
New Items
Added dismantling and hacking tools with multiple rarities.
Added additional Hacker Kit rarities with increased durability.
Added additional Scrapper Kit rarities with increased durability.
Added more Iso resources to loot tables.
Crafting
Added Super Heavy Ammo recipe.
Removed Warm Slumber from crafting and loot.
Loot & Inventory
Loot containers now display item rarity before opening.
Storage containers now show available inventory slot capacity.
Instant consumables now display their effects in the HUD.
Fixed several incorrect salvage outputs.
Fixed durability persistence for tools after saving/loading.
Missions & Objectives
Mission System
Mission objectives now nest correctly under their parent objectives.
Spawned and generated missions now appear under the appropriate objective.
Objective tracker now updates and sorts correctly.
Mission refreshes now occur immediately when prerequisites change.
Tutorials
Reworked tutorial control overview.
Help menu now permanently includes the controls overview.
Updated several tutorial texts.
Fixed duplicate tutorial items after reconnecting.
Corrected Tech Fabricator tutorial references.
Added updated controller/input icons.
User Interface
HUD
Updated player stat layout.
New health, hunger and temperature visuals.
Improved player avatar and stat textures.
Larger hunger and cold icons.
Improved spacing and readability.
Updated death marker icon.
Improved Salvager scan visuals and loading bars.
Increased toolbelt icon size.
Moved Event Log to improve popup visibility.
Popup toolbelt notifications now remain visible for 30 seconds.
Updated Control Panels with input icons.
Inventory & Menus
Added missing move functionality to Glider Loadout.
Added Escape key support in the Salvager.
Fixed Building Menu scrolling.
Fixed crash when opening the inventory.
Fixed several UI localisation issues.
Added new fonts and updated text presentation.
Session Browser
Added Friendly Fire filter and setting support.
Buildings
Added support for two-floor building collision.
Added Passenger Capacity support.
Fixed several incorrect building registry entries.
Fixed building interaction issues with shelves and containers.
Audio
Added crafting timer sounds.
Crafting sounds now only play when appropriate.
Updated sound settings.
Added additional hunger voice lines.
Visual Improvements
Updated player stat bar artwork.
Improved POI overlays.
Improved scan result visuals.
Fixed lighting on Engine Wagon cogs.
Added new textures and materials.
Improved obstacle hit feedback.
Various UI art polish and icon updates.
Multiplayer
Fixed glider-related multiplayer issues.
Improved mission replication.
Improved track network replication.
Added Friendly Fire session browser support.
Performance
Improved performance in several Facilities.
Removed expensive fog effects in affected areas.
Replaced costly particle effects.
Reduced log spam.
Improved obstacle streaming behaviour.
Improved track streaming.
Stability & Bug Fixes
Fixed numerous issues including:
Glider launch failures.
Destroyed glider crashes.
Inventory crashes.
Passenger count resetting after loading saves.
Incorrect danger levels in Facility scans.
Incorrect weapon ammo assignments.
Weapon animation issues.
Shelf interaction problems.
Tool durability persistence.
Mission objective ordering.
Building placement issues.
Obstacle spawning issues.
Various localisation fixes.
Numerous UI polish fixes.
Multiple gameplay scripting improvements.
General stability improvements across gameplay systems.
And that's everything for this update! As always, we'd like to thank each and every one of you who has given us feedback or sent in bug reports, they all add together to help shape EverRail! Please keep reporting, either here on Steam in our Discussion threads, or on our Discord!
Be Amazing Everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
