Full notes
Full Everpixel Tactics update
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What changed
- Balance
- Gameplay
- Events
Everpixel Tactics Devlog 11
Everpixel Tactics has always been envisioned as a dynamic, zany, living, breathing world. In order to make that happen, I'd planned on adding dynamic world histories, titans, and artifacts to the game by now. Unfortunately, I got caught working long, long hours in order to make a demo successful in my "real" job over the last month-and-a-half. I simply didn't have time to work on Everpixel Tactics while I worked towards said demo.
The Last Month or So
Prior to the demo, I'd been working simultaneously on an update that was going to add "Aquamancy" as a perk tree as well a dynamic world replete with a world history, titans, heroes, artifacts, and more. Since I've been radio silent for about a month now, I decided to at least get the aquamancy perk tree out as a small update for the players.
I've also reduced the price of the game to $4.99 for now. As I don't have time to advertise the game through "appropriate" means, I rely solely on Steam to advertise the game. I am probably going to play around with the price over the next few months to see what price "sticks" to get people in the door and playing the game.
The Next Month or So
With the Aquamancy update out the door, I really want to focus on making the world of Everpixel unique, dynamic, and seem alive. Towards that end, the next update will procedurally-generate world histories replete with titans, wars, and artifacts. When players begin their campaigns in the next update, they will be able to read through a list of major events that have shaped their world...and they will be able to partake in yet more.
I also want to finally add a lot more monsters in the game, all of whom may also happen to serve as the basis for titans in the game:
Froglodons
Dinosaurs
Bouldaurs
Water slimes
Frost slimes
Dodo birds
Rats
Shoggoths
After That
After that, I plan on adding both Geomancy and Gaiamancy (nature magic) to the game. I have most of assets for both those schools of magic, and so I can readily add them. Geomancy will be a diverse school of magic that allows users to petrify enemies, destroy enemy armor, or make themselves nigh indestructible. Gaiamancers will have access to myriad healing over time spells, making them particularly powerful when paired with Aquamancers.
Beyond those schools of magic, however, I am going to piggyback off of the world history update to implement the game's "Quest" system. Players will be able to embark on quests that have direct implications in their world: they can recover long-lost artifacts, slay titans, and more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
