Full notes
Full EVERGLORY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
EVERGLORY changes
Although there haven't been frequent updates to the Steam page, the development of the game continues steadily and surely.
This is the state of the game during the last Steam update:
And this is how it looks like in the latest demo build:
As you can see, there have been a lot of advancements in all areas:
Updated roster of models
Re-worked UI
Improved lighting and terrain rendering
Updated editor tools
Bugfixes and stability improvements
Performance improvements
Plenty of quality-of-life touches like progress text during loading screens
The marathon continues and I ain't done just yet. The vision for a truly great RTS is not wholly fleshed out just yet but it's undoubtedly taking steps to get there. Just make sure you've got EVERGLORY in your wishlist so you don't sleep on the final release. In the meanwhile, try out the new demo build and do let me know your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
