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Steam News26 April 20215y ago

New Demo Build Now Live!

Although there haven't been many announcements here on Steam, I've been hard at work over the past few months.

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Full EVERGLORY update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
addedAlthough there haven't been many announcements here on Steam, I've been hard at work over the past few months. The first demo that I released in October of last year could generously be called a "technical alpha" - the foundational mechanics were there but there were too many missing pieces to truly enjoy the gameplay. The missing pieces are what I've been adding all this time: resource harvesting, music, sound effects, ranged combat, unit training mechanics, upgrades, UI/UX enhancements, enhanced scripting capabilities, many more assets, and lots of fixes and polish. I'm proud to present the new demo build which, I dare say, is capable of properly scratching that nagging RTS itch.
changedAs I wrap up work on the foundational technology, only devoting a fraction of my time to push out fixes and additional polish where it's needed, I am focusing more on the game's content: the story, the units, the abilities, the upgrades and the like. Here is where I really need the help of the community - feedback will greatly help to understand what works, what doesn't, what's fun, and what isn't. Do get in touch if you have something to share!

EVERGLORY changes

addedAlthough there haven't been many announcements here on Steam, I've been hard at work over the past few months. The first demo that I released in October of last year could generously be called a "technical alpha" - the foundational mechanics were there but there were too many missing pieces to truly enjoy the gameplay. The missing pieces are what I've been adding all this time: resource harvesting, music, sound effects, ranged combat, unit training mechanics, upgrades, UI/UX enhancements, enhanced scripting capabilities, many more assets, and lots of fixes and polish. I'm proud to present the new demo build which, I dare say, is capable of properly scratching that nagging RTS itch.
changedAs I wrap up work on the foundational technology, only devoting a fraction of my time to push out fixes and additional polish where it's needed, I am focusing more on the game's content: the story, the units, the abilities, the upgrades and the like. Here is where I really need the help of the community - feedback will greatly help to understand what works, what doesn't, what's fun, and what isn't. Do get in touch if you have something to share!

Although there haven't been many announcements here on Steam, I've been hard at work over the past few months. The first demo that I released in October of last year could generously be called a "technical alpha" - the foundational mechanics were there but there were too many missing pieces to truly enjoy the gameplay. The missing pieces are what I've been adding all this time: resource harvesting, music, sound effects, ranged combat, unit training mechanics, upgrades, UI/UX enhancements, enhanced scripting capabilities, many more assets, and lots of fixes and polish. I'm proud to present the new demo build which, I dare say, is capable of properly scratching that nagging RTS itch.

As I wrap up work on the foundational technology, only devoting a fraction of my time to push out fixes and additional polish where it's needed, I am focusing more on the game's content: the story, the units, the abilities, the upgrades and the like. Here is where I really need the help of the community - feedback will greatly help to understand what works, what doesn't, what's fun, and what isn't. Do get in touch if you have something to share!

The Marathon Continues.

Cheers, Eduard Permyakov

Source

Steam News / 26 April 2021

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