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Steam News19 July 202620d ago

Bug fixes v3 & Small feature updates

Hi guys ! Thanks for the continued support. I made some small feature changes and more bug fixes. Also look forward to some surprise news next month!

In this update3

Full notes

Full Everglen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition3 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
changedNew features:Background automatic saving - Now every 5 minutes of gameplay the game will automatically save. This will prevent users from having game crashes or other events closing without saving
changedNew features:The Frog pet's coin collection system has been overhauled. Now all you have to do is just walk nearby the frogs and it auto collects. No more annoying hitbox issues with unreachable coins. I also Buffed the amount of gold earned from +1 to +3 to coin, so if you were not buying frogs before you might want to consider doing so!
fixedBug fixes:After completing Shiv's quest, saving the game, then loading that save, his quest status was not saving. This has been fixed.
addedBug fixes:I added pitch shifting to all the NPC's. So the dialogue "click" SFX will sound different for each one. Meant to be in the game but was disconnected... working now
removedBug fixes:Sometimes NPCs were not responding when pressing e to interact. And this soft locked the game, requiring a relaunch - this should no longer occur.
fixedBug fixes:The player running animation would play sometimes when speaking with NPCs or interaction with objects like refilling water bucket. This is fixed
I also Buffed the amount of gold earned+1+3I also Buffed the amount of gold earned increased, buff

Everglen changes

changedBackground automatic saving - Now every 5 minutes of gameplay the game will automatically save. This will prevent users from having game crashes or other events closing without saving
changedThe Frog pet's coin collection system has been overhauled. Now all you have to do is just walk nearby the frogs and it auto collects. No more annoying hitbox issues with unreachable coins. I also Buffed the amount of gold earned from +1 to +3 to coin, so if you were not buying frogs before you might want to consider doing so!
fixedAfter completing Shiv's quest, saving the game, then loading that save, his quest status was not saving. This has been fixed.
addedI added pitch shifting to all the NPC's. So the dialogue "click" SFX will sound different for each one. Meant to be in the game but was disconnected... working now
removedSometimes NPCs were not responding when pressing e to interact. And this soft locked the game, requiring a relaunch - this should no longer occur.

Hi guys ! Thanks for the continued support. I made some small feature changes and more bug fixes. Also look forward to some surprise news next month! ːGiftedː

New features:

  1. Background automatic saving - Now every 5 minutes of gameplay the game will automatically save. This will prevent users from having game crashes or other events closing without saving

  2. The Frog pet's coin collection system has been overhauled. Now all you have to do is just walk nearby the frogs and it auto collects. No more annoying hitbox issues with unreachable coins. I also Buffed the amount of gold earned from +1 to +3 to coin, so if you were not buying frogs before you might want to consider doing so!

Bug fixes:

  1. After completing Shiv's quest, saving the game, then loading that save, his quest status was not saving. This has been fixed.

  2. I added pitch shifting to all the NPC's. So the dialogue "click" SFX will sound different for each one. Meant to be in the game but was disconnected... working now

  3. Sometimes NPCs were not responding when pressing e to interact. And this soft locked the game, requiring a relaunch - this should no longer occur.

  4. The player running animation would play sometimes when speaking with NPCs or interaction with objects like refilling water bucket. This is fixed

  5. Changed display text "score" to "gold" on leaderboard to avoid confusion

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Source

Steam News / 19 July 2026

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