Full notes
Full Everblade update
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What changed
- Gameplay
- UI and audio
- Fixes
Everblade changes
A new patch again!? Well, we, the devs at Elion Games want our players to get the best experience possible when playing Everblade.
Fixed an issue when using special abilities on certain breakable objects. * Changed a sprite on a breakable wall in the first level that was to hard to find. * Added a button icon that pops up to show you what to do if you haven't figured out how to beat the first fireball-spitting skeleton. * Changed one of the respawn positions when sliding down the ice slope and falling into the void. * Changed the hitbox of the dragon boss. No more crouching under it while it's lunging at you! * Added more info about the antivenom in the item shop. You also no longer lose the antivenom when exiting a stage from the pause menu. * Fixed an issue where the player would respawn in the wrong place in the desert temple. * Moved a shortcut portal so players won't miss it. * Fixed an issue where the game occasionally crashed in the game over screen.
Added may 11th: * Fixed an issue with the camera when dying. * Fixed a bug where you would get stuck in the ground when hit in the head by the first boss.
Added may 12th: * Fixed an issue where the player occasionally got stuck when using potions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
