Full notes
Full Everblade update
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What changed
- UI and audio
- Maps
Everblade changes
Fixed an issue with the sound when changing the waterlevel. * Fixed the hitbox size of the lanterns and the boss in the bossfight in the mines. * Fixed an issue where you could get stuck in the water temple if choosing the wrong route. * Added outline to the hierophant at fade in/fade out to clarify immunity. * The falling "freeze-blocks" at the snow level bossfight breaks when hitting the floor or the boss rather than breaking after a certain amount of time. * Fixed an issue where buying the "Plaques" tip from the druid opened the wrong tip. * Fixed some misplaced tiles in the castle level. * Removed an enemy that spawned in an unfair position making you take damage when entering a room in the graveyard. * Moved a "climbing spot" so it doesn't interfere with throwing. * Added a message how to use your first skill after acquiring it for the first time.
--Final Stage spoilers ahead!--
Added a portal so you can reach the final boss directly after reaching it for the first time. * Adjusted the first phase of the final boss fight so that the boss can be damaged during the "bubble-prison" in the first stage of the final boss fight. (The first stage of the boss fight is now less drawn out). * Shortened the time you are stunned when being electrified at the beginning of each stage of the flight scene. * Changed the speed of the orbs in the last phase of the final bossfight. * Changed where you get the map of the final stage so that players won't miss it.
Source
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