In this update6
Full notes
Full Everafter Falls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Farmers,
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
Everafter Falls changes
We have been listening to the feedback and suggestions and Ou has constructed a new patch that includes crafting that will pull from any chest 2 tiles all around, longer/shorter days settings, tracking NPC from the map, and more! We’re sorry for the construction noise that you may have heard during the night in Everafter Falls while working on the next patch.
Full Patch Notes
QOL
Can now craft from any chests 2 tiles all around (up 25 chests)
Added settings for longer/slower days between in 25% increments up to 200%
Track NPC - you can mark an NPC from the map and a guide arrow will guide you towards them
(PC VERSION) Can now revert save file to 1 day before in save slot selection
Can no longer sell or recycle unread letters
Can now switch to hard mode at any time, not limited to just start of game
When feeding favorite food to animal, the produce they give will bounce out towards you so they are longer stuck in unreachable places
Harvesting from crops and berry bushes will bounce towards you so they don’t get stuck behind the bush
Gameplay
New Wall Mirror item purchasable from Cid’s allowing you to restyle your character
Increased pixie guardian prizes 2 more level for really late game goals - 400 and 500 targets
Pixie blessings now give bonus to all players (co-op).
Pixie blessings will give bonus regardless of whether they are following you or placed into replica treehouse
Backend
Re-wrote spawning player and pet code to hopefully address issues with freezing on area change for consoles
Balance
Reduce damage of final boss
Reduce damage of enemies on hard mode by 15%
Add 1.6 second delay after entering dungeon room before enemies can attack to prevent instant death on entering room.
Cooking mini game with black pigeon reward adjusted target to 12 (from 16)
Further ease to complete late game collections, increase rare spawn rates.
Bugs
Red and Blue morning glory, star flower, now fixed in seed creator
Can no longer sell or recycle letters with attachments
Zulufruit seeds now plantable in greenhouse
Maxing out pet training could cause card to be skipped in print shop instead of displaying “Max eatable”
Jewelry table now dyeable
Animals were still producing goods when below 60 Happiness
Skip tutorial button is now disabled during the last step as it was causing input freeze when canceling while your pet action is being canceled
2P mode, fixed both players got duplicate item if you stood really close to each other.
Pew pew and amulet plus now correctly restock daily.
Fixed Black Alpaca not being placeable in nest slot/duping
Fixed UI issue where if the first ingredient isn’t found when crafting from chets, all ingredients show up as not present
Fixed some letters with attachments were still being able to be recycled/sold
Fixed holding down mouse button near character would not trigger second backslash, reducing overall attack speed slightly
Fixed issue where once you entered the pause menu, holding down mouse button would no longer auto-attack
Fixed strange bugs where grass and other things were not interactable
Fixed not being able to donate beyond 300 pixies
Fishing fruit trees outside of farm and using Everberry Juice on trees outside of farm not absorbing the fruit now fixed
Can now pick up mirror
If spooklets catch you while selecting pixie blessing, you will be able to return and select it again (fixed potentially losing the card/blessing)
Fixed TP out of a previously completed dungeon will mess up the UI in TP map portal rooms the next day.
Fixed items not meant to be dyeable showing message to dye and then stealing dye
Fixed not being able to pull up items using fishing rod in some instances
Fixed issue where items might bug out if dragging 1 into max stack
Fixed black alpaca not dispensing black wool
Fixed Master Collection achievement count not matching collecting progress - game will now check the museum for the correct count at beginning of day for extra failsafe
Greenhouse issue - Invisible pixies and fish (fish tank) in greenhouse fixed
Addressed possible freeze in critter generation for extra luck roll causing game not to load at start of day
Pixie Terrarium UI not showing selection/becoming impossible to navigate using a controller.
Fixed having waterbolt level at a total of 13 will bug out print a card screen
Fixed 2P mode, if card choice came up while second player fishing, second player was unable to select card
Source
Changelog.gg summarizes and formats this update. How we read updates.
