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Steam News12 April 20215y ago

March Dev Log

Hey guys! Sorry I couldn’t post any updates during March. I had to end my vacation and continue school with the online courses entering march. So it took me quite a while to find the rhythm of life.

Full notes

Full Eve of Souls: Static Pod update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys!

What changed

0 fixes0 additions2 changes1 removal
  • Compatibility
  • Balance
  • Performance
changedRBeta version V0.79, is almost ready to be updated to BETA branch on Steam.
removedRedesigned the traps for the 4th chapter. (It will no longer damage and pin the character in the ground, but will deal damage overtime and during said time the character cannot run. The trap will be nearly invisible when there’s not light source.)
changedCollected replay data and feedbacks of multiple steamers. Minor bug fixes and optimizations. Thank you for playing my game!

Eve of Souls: Static Pod changes

changedRBeta version V0.79, is almost ready to be updated to BETA branch on Steam.
removedRedesigned the traps for the 4th chapter. (It will no longer damage and pin the character in the ground, but will deal damage overtime and during said time the character cannot run. The trap will be nearly invisible when there’s not light source.)
changedCollected replay data and feedbacks of multiple steamers. Minor bug fixes and optimizations. Thank you for playing my game!

Sorry I couldn’t post any updates during March.

I had to end my vacation and continue school with the online courses entering march. So it took me quite a while to find the rhythm of life. And on top of that, my cat Luna arrived in my life, and as a first-time pet owner, there’s a lot to learn.

After some observation and advice from the doctor, my family and I have decided to continue to take leaves at school for re-adjust my condition. So in April I should have plenty of time. When the symptoms are light, I usually spend about 3 or 4 mornings or midnights(I can think better during these hours) a week to continue the development. This is the fastest I can go before worsening my condition.

Here’s the report of development of March:

  • RBeta version V0.79, is almost ready to be updated to BETA branch on Steam.

  • Redesigned the traps for the 4th chapter. (It will no longer damage and pin the character in the ground, but will deal damage overtime and during said time the character cannot run. The trap will be nearly invisible when there’s not light source.)

  • Started the implementation of Routine Training.

  • Collected replay data and feedbacks of multiple steamers. Minor bug fixes and optimizations. Thank you for playing my game!

Source

Steam News / 12 April 2021

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