Full notes
Full Eve of Souls: Static Pod update
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Repeated intro
Hey guys!
What changed
- Gameplay
- Events
- Balance
Eve of Souls: Static Pod changes
I found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter.
Darkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap)
Removed [Failed Flashlight] event
Reduced the damage dealt by [The Hanged Man] in the first chapter.
Drastically increased the recovery effect of [Chocolate Bar].
Remade/Tweaked some Tarots: - [Justice]: Gradually replenish your Sp till it’s full in the light. (75% -> 100%)
- [The Moon]: Gradually replenish your Hp and reduce stress in dark environment. (Which reduces the speed of losing Sp) (As a hidden card in 2nd chapter, [The Moon] was barely in the play, I thought it’s time remake it.) (I made it a little bit harder to find due to its power. Just a little bit.:D )
- [The Hanged Man]: When taking damage, recover the same amount of Sp. (New hidden card in the first chapter)
Changed the location of some important so that it won’t take you to much time to find them. (Like for example, the wooden panel)
Trying to add an illustration for each event. (It’s time to say goodbye to this piece of…um, you know.)
Finished the side quest – The Consulting Room of the 3rd chapter, which tremendously enrich the story of the protagonist.
Source
Changelog.gg summarizes and formats this update. How we read updates.
