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Steam News23 February 20215y ago

February Dev Log

Hey guys! I found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time.

Full notes

Full Eve of Souls: Static Pod update

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Repeated intro

Hey guys!

What changed

0 fixes2 additions4 changes2 removals
  • Gameplay
  • Events
  • Balance
changedI found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter.
removedDarkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap)
removedRemoved [Failed Flashlight] event
changedReduced the damage dealt by [ The Hanged Man ] in the first chapter.
changedDrastically increased the recovery effect of [ Chocolate Bar ].
addedRemade/Tweaked some Tarots : - [Justice]: Gradually replenish your Sp till it’s full in the light. (75% -> 100%) - [The Moon]: Gradually replenish your Hp and reduce stress in dark environment. (Which reduces the speed of losing Sp) (As a hidden card in 2nd chapter, [The Moon] was barely in the play, I thought it’s time remake it.) (I made it a little bit harder to find due to its power. Just a little bit.:D ) - [The Hanged Man]: When taking damage, recover the same amount of Sp. (New hidden card in the first chapter)
(75%100%( increased, buff

Eve of Souls: Static Pod changes

changedI found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter.
removedDarkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap)
removedRemoved [Failed Flashlight] event
changedReduced the damage dealt by [ The Hanged Man ] in the first chapter.
changedDrastically increased the recovery effect of [ Chocolate Bar ].

I found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter.

  • Darkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap)

  • Removed [Failed Flashlight] event

  • Reduced the damage dealt by [The Hanged Man] in the first chapter.

  • Drastically increased the recovery effect of [Chocolate Bar].

  • Remade/Tweaked some Tarots: - [Justice]: Gradually replenish your Sp till it’s full in the light. (75% -> 100%)

    - [The Moon]: Gradually replenish your Hp and reduce stress in dark environment. (Which reduces the speed of losing Sp) (As a hidden card in 2nd chapter, [The Moon] was barely in the play, I thought it’s time remake it.) (I made it a little bit harder to find due to its power. Just a little bit.:D )

    - [The Hanged Man]: When taking damage, recover the same amount of Sp. (New hidden card in the first chapter)

  • Changed the location of some important so that it won’t take you to much time to find them. (Like for example, the wooden panel)

  • Trying to add an illustration for each event. (It’s time to say goodbye to this piece of…um, you know.)

  • Finished the side quest – The Consulting Room of the 3rd chapter, which tremendously enrich the story of the protagonist.

Source

Steam News / 23 February 2021

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