Full notes
Full Eve of Destruction - REDUX VIETNAM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Eve of Destruction - REDUX VIETNAM changes
- Stormhero
A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
Face to face
is a huge area of rice fields wich is ideal for tank battles. But the map can be played in infantry mode as well. You can watch a preview video on Youtube. https://www.youtube.com/watch?v=JYHXtSLEIy8 The video is some weeks old and was made with the old version so you won't see the changes from this update but the map!
DaNang
is a remake of an old EoD custom map with heavy infantry battles. It was completely rebuild with some new aspects. US troops will have to storm the beach before they can capture flags. It's a little bit like Omaha Beach in Vietnam.
Kill Major Shorty
Someone wrote about the -for 15 years- missing EoD mission 'Kill Colonel Kurtz' wich is of course an allusion to the film 'Apocalypse Now'. Well I'm working on this map but Kurtz is now Shorty and he was degraded to Major and of course it will not be a copy of the film. But it will have a large river with lots of enemies and a boss-monster at the end of the river :)
Credits
A big thanks to the players who contribute with constructive criticism and motivation to improve EOD. In particular a thanks to Luckensscott and FMhades! Provisional Changelog
MENU - removed the screenshot delete button for security reasons SINGLEPLAYER - improved Doorgunner mode - fixed bot ragdoll freezing in T-pose MULTIPLAYER - decreased run stamina to 60 sec. MAPS - new map: Da Nang - new map: Face to face - Que Son Valley - fixed culling bug WEAPONS - new flamethrower added GAMEPLAY - overworked/improved sight of the handweapons - disabled crosshair, aiming, shooting and reload while running - disabled crosshair, aiming, shooting and reload while moving and in prone position - added weapon sway while running - decreased run speed - decreased ladder climb speed - decreased speed in water - you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn - added force to explosions so things get pushed away from explosion - mines and binoculars now are restricted to reload within 45 seconds - binoculars can call artillery just if player is standing and aiming - binoculars restricted to 1 shot (call for artillery) - increased damage from shotgun bullets - increased damage from grenade explosion - grenades now won't roll away so extensive anymore BUGFIX & IMPROVEMENTS - fixed a bug where player reloaded 2 times - fixed a bug where player stays in fly-mode if running up a hill - fixed a bug where player got kicked into the air while colliding with bots - fixed a bug when player presses ESC while reloading or switching weapons - fixed blood display if soldier is hit - improved some weapon aim positions and sights - disabled crouch & prone function in water - fixed a bug if going down a ladder while in prone position
Source
Changelog.gg summarizes and formats this update. How we read updates.
