HomeGamesUpdatesPricingMethodology
Steam News21 February 20179y ago

Run through the jungle Update March 2017

A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI.

Full notes

Full Eve of Destruction - REDUX VIETNAM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Maps
  • Gameplay
addedA month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first... ********************* Update Feb. 22 *********************
changedCampaign mode addedYou can select a singleplayer campaign and play through different maps now.
changedAI difficultyIn each map you can select the difficulty of AI when round starts. ***************** End of Update Feb. 22 *****************
addedBinoculars for request of artillery supportThe binoculars can now requesting artillery support. This feature should be used only on large distances ;)
changedAI enhancementsBots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.
changed5 new maps4 old maps from the early times of EoD and 1 brandnew map were implemented:

Eve of Destruction - REDUX VIETNAM changes

addedA month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first... ********************* Update Feb. 22 *********************
changedYou can select a singleplayer campaign and play through different maps now.
changedIn each map you can select the difficulty of AI when round starts. ***************** End of Update Feb. 22 *****************
addedThe binoculars can now requesting artillery support. This feature should be used only on large distances ;)
changedBots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.

A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first... ********************* Update Feb. 22 *********************

Campaign mode added

You can select a singleplayer campaign and play through different maps now.

AI difficulty

In each map you can select the difficulty of AI when round starts. ***************** End of Update Feb. 22 *****************

TT-33

The completely wrong Nambu could at last be replaced by a TT-33 model!

Binoculars for request of artillery support

The binoculars can now requesting artillery support. This feature should be used only on large distances ;)

Spectator mode improved

The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.

AI enhancements

Bots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.

5 new maps

4 old maps from the early times of EoD and 1 brandnew map were implemented:

Run through the jungle

Two action-packed infantry modes are available and bring a different feel of the game in each mode.

Closefire

A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking. As a bonus, this map is also available in zombie mode (night-time)!

Battle of Long Tan

A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong. In addition, you can play this map as 'Doorgunner'.

Marble Mountain

If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...

A Shau Valley

Oldies but goldies. Another conversion of an old EoD map. Planned Release-Date: March 2017

Source

Steam News / 21 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.