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Steam News12 November 20178y ago

With Mozaic Heaven, on Patreon

Steam post image Working together with my circle Mozaic Heaven up until now, I realized how great the possibility EURGAVA has. So I decided to have Mozaic Heaven include my sequel in their Patreon to gain support. WHY?

Full notes

Full EURGAVA™: Fight for Haaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change1 removal
  • Fixes
  • Gameplay
changedWHY?I moved my focus to the sequel already, because I believe this game is enjoyable enough, despite the flaws here and there. And scope-wise, the current version of "EURGAVA - Fight for Haaria" has covered every bit of the story that I want to show, with my current capability. I'll be around to keep an eye on a bug report or two, so I can still prepare a fix for you.
removedAs for the sequel...EURGAVA - Tomb of Senza is going to have a side-scrolling gameplay. The catch is that you have to reach and beat the final dungeon within a certain amount of time in order to properly finish it. It has a different gameplay because you no longer play as untrained villagers fighting raiders and monsters. Now that you are playing as someone trained and savvy enough to fight, you have other ways to fight than simply waiting around and making counterstrikes. I plan to release the pre-alpha on 2nd quarter 2018. Interested? Go ahead and support us on Patreon. https://www.patreon.com/mozaicheaven ======== Apologies for the long absence, and thank you! Ibrahim Indra Baskara

EURGAVA™: Fight for Haaria changes

changedI moved my focus to the sequel already, because I believe this game is enjoyable enough, despite the flaws here and there. And scope-wise, the current version of "EURGAVA - Fight for Haaria" has covered every bit of the story that I want to show, with my current capability. I'll be around to keep an eye on a bug report or two, so I can still prepare a fix for you.
removedEURGAVA - Tomb of Senza is going to have a side-scrolling gameplay. The catch is that you have to reach and beat the final dungeon within a certain amount of time in order to properly finish it. It has a different gameplay because you no longer play as untrained villagers fighting raiders and monsters. Now that you are playing as someone trained and savvy enough to fight, you have other ways to fight than simply waiting around and making counterstrikes. I plan to release the pre-alpha on 2nd quarter 2018. Interested? Go ahead and support us on Patreon. https://www.patreon.com/mozaicheaven ======== Apologies for the long absence, and thank you! Ibrahim Indra Baskara

Steam post image Working together with my circle Mozaic Heaven up until now, I realized how great the possibility EURGAVA has. So I decided to have Mozaic Heaven include my sequel in their Patreon to gain support.

WHY?

  1. For those of you who played the game and hopefully, discovered most of the items, endings, and unlockables: You and I both know this game has LOTS of room for improvement. On top of that, a sequel is on its way, named "EURGAVA - Tomb of Senza". But it will take eons to work on them if I keep working on my own. Your support in Patreon will boost the speed and quality of our production.

  2. I'd love to keep developing the title "EURGAVA" at least until the whole franchise covers all the things I want to create and show in its realm. You'll see what I mean: By the end of this year, our Patreon will contain lores and concepts of EURGAVA that I want to implement in Fight for Haaria but got cut off due to scope, capability, and limitation. But with enough support, I can start working on implementing them in the sequel.

  3. I moved my focus to the sequel already, because I believe this game is enjoyable enough, despite the flaws here and there. And scope-wise, the current version of "EURGAVA - Fight for Haaria" has covered every bit of the story that I want to show, with my current capability. I'll be around to keep an eye on a bug report or two, so I can still prepare a fix for you.

As for the sequel...

EURGAVA - Tomb of Senza is going to have a side-scrolling gameplay. The catch is that you have to reach and beat the final dungeon within a certain amount of time in order to properly finish it. It has a different gameplay because you no longer play as untrained villagers fighting raiders and monsters. Now that you are playing as someone trained and savvy enough to fight, you have other ways to fight than simply waiting around and making counterstrikes. I plan to release the pre-alpha on 2nd quarter 2018. Interested? Go ahead and support us on Patreon. https://www.patreon.com/mozaicheaven ======== Apologies for the long absence, and thank you! Ibrahim Indra Baskara

Source

Steam News / 12 November 2017

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