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Full EURGAVA™: Fight for Haaria update
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What changed
- Balance
EURGAVA™: Fight for Haaria changes
Try it on Gamejolt, itchio, or IndieDB
YOU CAN FINALLY MOVE AROUND here, since you're not roleplaying as some peasant from a destroyed village in Haaria. Now we get to look at countries other than Haaria, as a foreign magical prodigy on a mission to end a global phenomenon people called "Magical Disturbance" by visiting the location of its source... WITHIN A TIME LIMIT.
You have multiple weapons and magics that you can mix-n-match for various effects.
There's a ghost that follows and helps you in combat by summoning selectable phantoms.
As you are a stranger to the lands you're visiting, the locals are wary of you and maybe will actively drive you away. Build a good reputation to change their minds. Questing? Boss slaying? You decide.
Clock's ticking. Be wary about your day count...
More features, coming soon...
In other words, yes, it's still a somehow difficult game. Especially if you do not know what to do. Check the links above if you want to know more. For this one, I had help from the guys at Mozaic Heaven. Development is still active, our ears are still open for feedbacks, so don't be too shy to write one or two or more! One last thing: To celebrate the pre-alpha public build, Price of EURGAVA - Fight for Haaria will be lowered, soon. - Ibrahim Indra Baskara
Source
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