HomeGamesUpdatesPricingMethodology
Steam News20 October 20258mo ago

Devlog V0.678

Hi everyone, We've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review.

Full notes

Full Eurekas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Balance
  • Gameplay
  • Maps
changedWe've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review. This really helped a lot in moving the game forward
removedChanges: Cleanse actually works now. Its not been removing the visual creep and buildings.
addedWe've also made some adjustments to how corruption behaves. It now reaches out to multiple focus points at once with tendrils, and then captures them strategically. This makes corruption feel less random and more like an actual threat with intent. We're also adding consequences when corruption takes your foci—that part's coming soon. The 24-hour delay before corruption starts appearing is intentional, giving you time to settle and build before things get dangerous. That said, I'm genuinely not sure if that pace is right yet. Does it feel too slow? Does it give you enough breathing room, or does it feel like you're just waiting around? Let me know.
changedWe've tuned some other costs too: raising and lowering land now costs 9 settlers instead of 15, which should make terrain shaping feel less punishing. Roads are cheaper and faster to build as well. And The Verdant Rain finally works—that spell's been half-finished for a while, so it's good to have it functional. (Still need to prevent it from terraforming on focus tiles and map edges, but that's next.)

Hi everyone,

We've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review. This really helped a lot in moving the game forward

Changes: Cleanse actually works now. Its not been removing the visual creep and buildings.

We've also made some adjustments to how corruption behaves. It now reaches out to multiple focus points at once with tendrils, and then captures them strategically. This makes corruption feel less random and more like an actual threat with intent. We're also adding consequences when corruption takes your foci—that part's coming soon. The 24-hour delay before corruption starts appearing is intentional, giving you time to settle and build before things get dangerous. That said, I'm genuinely not sure if that pace is right yet. Does it feel too slow? Does it give you enough breathing room, or does it feel like you're just waiting around? Let me know.

We've tuned some other costs too: raising and lowering land now costs 9 settlers instead of 15, which should make terrain shaping feel less punishing. Roads are cheaper and faster to build as well. And The Verdant Rain finally works—that spell's been half-finished for a while, so it's good to have it functional. (Still need to prevent it from terraforming on focus tiles and map edges, but that's next.)

I also expanded the soundtrack a bit (Different music for daytime and night). More variety should make longer play sessions feel fresher.

Thanks for playing the demo and sending feedback. It's making a real difference.

—Johannes

Source

Steam News / 20 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.