Full notes
Full Eurekas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
Hi everyone,
We've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review. This really helped a lot in moving the game forward
Changes: Cleanse actually works now. Its not been removing the visual creep and buildings.
We've also made some adjustments to how corruption behaves. It now reaches out to multiple focus points at once with tendrils, and then captures them strategically. This makes corruption feel less random and more like an actual threat with intent. We're also adding consequences when corruption takes your foci—that part's coming soon. The 24-hour delay before corruption starts appearing is intentional, giving you time to settle and build before things get dangerous. That said, I'm genuinely not sure if that pace is right yet. Does it feel too slow? Does it give you enough breathing room, or does it feel like you're just waiting around? Let me know.
We've tuned some other costs too: raising and lowering land now costs 9 settlers instead of 15, which should make terrain shaping feel less punishing. Roads are cheaper and faster to build as well. And The Verdant Rain finally works—that spell's been half-finished for a while, so it's good to have it functional. (Still need to prevent it from terraforming on focus tiles and map edges, but that's next.)
I also expanded the soundtrack a bit (Different music for daytime and night). More variety should make longer play sessions feel fresher.
Thanks for playing the demo and sending feedback. It's making a real difference.
—Johannes
Source
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