What changed
0 fixes2 additions2 changes0 removals
changedA focused update this time, tackling two key areas: campaign UI and world visuals.
changedCampaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.
addedPseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.
addedAs Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar. Cheers,
Eurekas changes
changedA focused update this time, tackling two key areas: campaign UI and world visuals.
changedCampaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.
addedPseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.
addedAs Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar. Cheers,
A focused update this time, tackling two key areas: campaign UI and world visuals.
Campaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.
Pseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.
As Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar. Cheers,