Full notes
Full Eurekas update
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Repeated intro
Hey settlers!
What changed
- Gameplay
10 days until Next Fest, and we're adding more ways to sacrifice your people.
💣 New Spell: Blood Mine
Your divine arsenal just got explosive. The Blood Mine spell lets you plant deadly traps that detonate when enemies approach—perfect for dealing with hordes of Devils and Grabbers swarming your borders.
Fair warning: The explosion effect is currently... underwhelming. That's getting the VFX treatment it deserves in the next update. For now, imagine a much cooler boom.
Tactical advantages:
Set defensive perimeters without having to build guard posts and using mana
Last 24h game time
Counter corruption pushes before they reach your settlement
Devastating against clustered enemies
Like all your divine powers, it costs lives. But sometimes a few sacrifices now prevent greater losses later.
🔧 Under the Hood
Spell system refactor for cleaner code and easier future additions
Fixed spell cost bugs that were miscalculating life sacrifices
Small update, but Blood Mines add a tactical layer to corruption defense. Perfect timing to test strategies before Next Fest brings fresh eyes to the demo.
— Ubben Ubben Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
