Full notes
Full Ethereal Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Events
Ethereal Version 1.2.2 was released three days ago (4/22), but I totally forgot to announce it here. Making up for that now! I am excited to release version 1.2.2, which includes a handful of adjustments and improvements to make for a more polished experience. Current players can grab the free update via the Steam right now. Again, I pushed this update live on 4/22, so if you have automatic updates turned on, you should already have this update installed.
Ethereal Version 1.2.2 Update Notes
All enemies will now be spawned at an adjusted level relative to the player's level once the Celestial Nexus has been completed.
This should help add greater difficulty to earlier realms for endgame players.
Signet Rings are now a 100% drop from their respective enemies.
Enemy info displayed while locked on target will now include the target's current ATK, DEF, and SPD stats.
Slight variations were introduced to all enemy's stat figures in an attempt to improve game balance.
Several areas around Arcadia were improved for better performance and collision.
Foliage in Shiitake Temple will no longer accept rendered Area of Effect decals.
A staircase was added to Empyrean Gardens that should help make the gate puzzle less annoying for first-timers.
Fixed a handful of collision issues in various realms.
Fixed errors concerning the legibility of special characters in text widgets.
Fixed errors where some Signet monsters would drop Potions instead of their intended rewards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
