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Steam News18 July 20241y ago

Summary of Progress: Developer Log from V19

We're thrilled to share the latest updates and enhancements for Eternity's Echo: Patient Zero. Our team has been hard at work, and we've made significant strides in various aspects of the game.

In this update9

Full notes

Full Eternity's Echo: Patient Zero update

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What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Performance
  • Events
changedLighting System and Global Illumination (GI)Upgraded Global Illumination (GI) for more realistic and immersive environments. (Lumen)
changedEngine UpgradeMigrated to the latest version of Unreal Engine, ensuring improved performance and access to cutting-edge features.
addedMini-Game SystemsLaid the foundation for various mini-games, adding layers of fun and engagement to the gameplay.
addedDoor and Key SystemsDeveloped comprehensive door and key systems, including both locking and unlocking mechanisms for an added layer of interaction and challenge.
addedID Card and Authorization SystemsImplemented an ID card system along with authorization mechanics to control access and add depth to the storyline.
addedNew Playable AreasCreated new playable areas, expanding the world of Eternity's Echo and offering more exploration opportunities.

Eternity's Echo: Patient Zero changes

changedUpgraded Global Illumination (GI) for more realistic and immersive environments. (Lumen)
changedMigrated to the latest version of Unreal Engine, ensuring improved performance and access to cutting-edge features.
addedLaid the foundation for various mini-games, adding layers of fun and engagement to the gameplay.
addedDeveloped comprehensive door and key systems, including both locking and unlocking mechanisms for an added layer of interaction and challenge.
addedImplemented an ID card system along with authorization mechanics to control access and add depth to the storyline.

We're thrilled to share the latest updates and enhancements for Eternity's Echo: Patient Zero. Our team has been hard at work, and we've made significant strides in various aspects of the game.

Lighting System and Global Illumination (GI)

  • We've revamped our lighting system to enhance the visual experience.

  • Upgraded Global Illumination (GI) for more realistic and immersive environments. (Lumen)

Engine Upgrade

  • Migrated to the latest version of Unreal Engine, ensuring improved performance and access to cutting-edge features.

Life Mechanics Integration

  • Integrated the life mechanics with the in-game watch, providing a seamless and intuitive player experience.

Mini-Game Systems

  • Laid the foundation for various mini-games, adding layers of fun and engagement to the gameplay.

Door and Key Systems

  • Developed comprehensive door and key systems, including both locking and unlocking mechanisms for an added layer of interaction and challenge.

ID Card and Authorization Systems

  • Implemented an ID card system along with authorization mechanics to control access and add depth to the storyline.

New Playable Areas

  • Created new playable areas, expanding the world of Eternity's Echo and offering more exploration opportunities.

Main Menu Enhancements

  • Enhanced the main menu for better navigation and a more polished user experience.

Artificial Intelligence (AI) Improvements

  • Developed sophisticated AI behaviors, sensitivity, and dominance settings.

  • Created environments with proxy links for dynamic transitions.

  • Defined AI states and linked them to the Environmental Query System (EQS) for real-time decision-making. For instance, if an AI encounters a door while running, it will either break through if locked or pass through if open.

  • Integrated AI states with animation blueprints, ensuring the correct animations play based on the AI's current state.

  • Activated physical interactions, allowing AI movements to be based on realistic physics.

We hope these updates bring you as much excitement as they did for us in development. Thank you for your continued support, and stay tuned for more updates!

Best regards, The Demonsoft Games Team

Source

Steam News / 18 July 2024

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